Difference between revisions of "LlDie"
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(Undo revision 308902 by Randur Source (Talk) copyright) |
m (Calling this function stops the function from existing x_x) |
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|negative_index | |negative_index | ||
|cat1=Object | |cat1=Object | ||
|cat2 | |cat2=Stop | ||
|cat3 | |cat3 | ||
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Revision as of 10:46, 16 April 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llDie( );41 | Function ID |
0.0 | Forced Delay |
0.0 | Energy |
Deletes the object. The object does not go to the owners Inventory:Trash.
If called in any prim in the link set the result will be the deletion of the entire object.
To remove a single prim from an object use llBreakLink first.
Caveats
- After this function is called there is no way to undo the deletion of the object.
- Has no effect if called from within an attachment; there is no way to delete an attachment.
- To detach an object from the avatar call llDetachFromAvatar
Examples
<lsl>//Counts down from 5 to 1, then dies default {
state_entry() { integer olf; for(olf = 5; olf > 0; --olf) llSay(0, (string)olf); llDie(); }}</lsl>
Useful Snippets
llRemoveInventory of llGetScriptName deletes just the calling script, rather than all of the object that the calling script contains. For instance, you can write a script that chats a little when dragged on to an object from inventory and then politely disappears itself, such as: <lsl> // http://wiki.secondlife.com/wiki/llDie default {
state_entry() { llOwnerSay("llGetRegionTimeDilation()"); llOwnerSay((string) llGetRegionTimeDilation()); llRemoveInventory(llGetScriptName()); }
} </lsl>