Difference between revisions of "PRIM GLOW"

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(just realized that we talked about llGetPrimitiveParams([ PRIM_GLOW , but didn't provide any example for it, so I illustrated basic syntax.)
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|pb={{LSL Constant/List|i_front=[[llGetPrimitiveParams]]([ {{#var:glow_const}}, |i_end= ]);|
|pb={{LSL Constant/List|i_front=[[llGetPrimitiveParams]]([ {{#var:glow_const}}, |i_end= ]);|
|r_front=Returns the list [ |r_end= ]
|r_front=Returns the list [ |r_end= ]
|text='''Caveats:'''
|text=  
====Caveats====
{{#var:caveats}}{{#vardefine:caveats}}
{{#var:caveats}}{{#vardefine:caveats}}
|toc=llGetPrimitiveParams
|toc=llGetPrimitiveParams

Revision as of 08:40, 3 February 2010

Description

Constant: integer PRIM_GLOW = 25;

The integer constant PRIM_GLOW has the value 25

PRIM_GLOW is used to get or set the glow status of the face. Use the integer number 25 if the compiler rejects the named constant.

llSetPrimitiveParams

[ PRIM_GLOW, integer face, float intensity ]
• integer face face number or ALL_SIDES
• float intensity ranges from 0.0 to 1.0

When used with llSetPrimitiveParams & llSetLinkPrimitiveParams

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_GLOW, integer face ]);

Returns the list [ float intensity ]

• integer face face number or ALL_SIDES

• float intensity ranges from 0.0 to 1.0

Caveats

  • If face is ALL_SIDES then the PRIM_GLOW works on all sides.
  • If face indicates a face that does not exist the PRIM_GLOW return is [ 0.0 ]

Caveats


Related Articles

Constants

•  CHANGED_TEXTURE

Functions

•  llSetPrimitiveParams
•  llSetLinkPrimitiveParams
•  llGetPrimitiveParams

Events

•  changed

Examples

basic syntax to set glow <lsl> // adjust as desired .3 to a float number from 0 to 1.0 inclusive // adjust as desired ALL_SIDES to specific prim faces if desired

llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, .3 ] ) ; </lsl>

basic syntax to get glow status <lsl> list mylist = llGetPrimitiveParams([ PRIM_GLOW,ALL_SIDES] ); llSay(0, llList2CSV(mylist));

//Assuming for this example that all sides are set to the same float of .3 //In a box, which has 6 sides, the above example returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000, 0.300000 //In a prism, which has 5 sides, returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000 //In a sphere, which has only 1 side (as it were), returns 0.300000 //change ALL_SIDES to a specific prim face if desired.

</lsl>


<lsl>//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and cycles back to zero). integer PRIM_GLOW = 25; integer steps = 10; integer counter = 0;

default {

   touch_start(integer total_number) 
   { 
       llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES,  counter / (steps - 1.0) ]);
       counter = (counter + 1) % steps;
   } 

}</lsl><lsl>//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and cycles back to one). integer PRIM_GLOW = 25; integer steps = 10; integer counter = 0;

default {

   touch_start(integer total_number) 
   { 
       llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES,  counter / (steps - 1.0) ]);
       counter = (counter + steps - 1) % steps;
   } 

}</lsl>

Deep Notes