Difference between revisions of "LlGetTexture"

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(I don't think "or" is correct. If it were then this function would only return inventory names and never uuids.)
(Add Blinn-Phong terminology to page following PBR release.)
 
(4 intermediate revisions by 3 users not shown)
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{{LSL_Function
{{LSL_Function
|inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.}}
|inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL_KEY]]}}
|func_id=57|func_sleep=0.0|func_energy=10.0
|func_id=57|func_sleep=0.0|func_energy=10.0
|func=llGetTexture|return_type=string|p1_type=integer|p1_name=face
|func=llGetTexture|return_type=string|p1_type=integer|p1_name=face
|return_text=that is the texture on '''face'''
|return_text=that is the [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] diffuse texture on '''face'''
|func_footnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture [[UUID]].
|func_footnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture [[UUID]].
|spec
|spec
Line 10: Line 10:
*The default texture (plywood) is "[[TEXTURE_PLYWOOD|89556747-24cb-43ed-920b-47caed15465f]]"
*The default texture (plywood) is "[[TEXTURE_PLYWOOD|89556747-24cb-43ed-920b-47caed15465f]]"
|constants
|constants
|examples=<lsl>
|examples=<source lang="lsl2">
//Tells (on chat) the texture keys / texture names on 6 sides
//Tells (on chat) the texture keys / texture names on 6 sides
default
default
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     }
     }
}
}
</lsl>
</source>
|helpers
|helpers
|also_functions={{LSL DefineRow||{{LSLGC|PrimitiveParams}}|[[PRIM_TEXTURE]]}}
|also_functions={{LSL DefineRow||{{LSLGC|PrimitiveParams}}|[[PRIM_TEXTURE]]}}

Latest revision as of 05:14, 30 November 2023

Summary

Function: string llGetTexture( integer face );
0.0 Forced Delay
10.0 Energy

Returns a string that is the Blinn-Phong diffuse texture on face

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function returns the value for face zero. If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture UUID.

Caveats

Examples

//Tells (on chat) the texture keys / texture names on 6 sides
default
{
    state_entry()
    {
        integer i = 0;
        integer max = llGetNumberOfSides();
        while(i < max)
        {
            llSay(0,"Side " + (string)i + " texture is: " + (string)llGetTexture(i));
            ++i;
        }
    }
}

See Also

Functions

•  PrimitiveParams PRIM_TEXTURE
•  llSetTexture
•  llSetLinkTexture Sets link's texture
•  llGetNumberOfSides Gets the number of faces on the prim

Deep Notes

History

Signature

function string llGetTexture( integer face );