Difference between revisions of "Mesh/Mesh Tests"

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{{Navbox/Mesh|project}}
Mesh tests required:
Mesh tests required:
* The walk-throughs function as a Mesh smoke test:
* The walk-throughs function as a Mesh smoke test:
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** Verify bulk upload fails for meshes.
** Verify bulk upload fails for meshes.
** Mesh decomposition tool needs more detail.
** Mesh decomposition tool needs more detail.
* Rigged meshes
* [[Rigged Mesh test]] '''incomplete'''
** uploading a rigged object that contains joint offsets
** uploading a rigged object that contains joint offsets
** bone offsets
** bone offsets
** need examples files.
* [[Mesh Upload test suite]] A collection of models for regression testing.
* [[Mesh_Prim_Equivalence_test]] How many prims a mesh counts as in the parcel limit and simulator limit.
* [[Mesh_Prim_Equivalence_test]] How many prims a mesh counts as in the parcel limit and simulator limit.
* [[Mesh_Accounting_Test]] is a starting point for several tests. Break the tests out and expanded on them.
* <span style="background:#FF6666">(2011-01-06 failed)</span> [[Parcel Prim Limit Overflow test]]
* Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficiently covered by Mesh_Accounting_Test?)  
* Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficiently covered by Mesh_Shape_Changing_test?)  
* [[Mesh Edit Tools test]]
* [[Mesh Edit Tools test]]
** prim size increased to 64m
** allow manual return of encroaching objects (when that's merged in)(ER-285)
** edit tools/camera ease of use when working with larger prims
** edit tools/camera ease of use when working with meshes on the ground or attached to avatar
* The 10cm gap has been eliminated for nearly all(which ones?) objects.
* Load testing. assets<->sim, sim data<->client, client rendering, etc
* Load testing. assets<->sim, sim data<->client, client rendering, etc
* Mesh viewer performance
* Mesh viewer performance
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* [[Mesh Shape Changing test]] Test swapping meshes onto mesh objects.
* [[Mesh Shape Changing test]] Test swapping meshes onto mesh objects.
** high prim equiv. mesh onto a physical object
** high prim equiv. mesh onto a physical object
** drag a boneless mesh onto a boned object on ground (and also attachment)
* [[Mesh_Accounting_Test]] is a starting point for several tests. Break the tests out and expanded on them.
* [[Render_Cost_test]]
* [[Render_Cost_test]]
** Target overall scene triangle count at 128m, medium detail (currently 125K/tris)
** Target overall scene triangle count at 128m, medium detail (currently 125K/tris)
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* Test LSL functions that interact with physics and size and textures.
* Test LSL functions that interact with physics and size and textures.
* Localization
* Localization
* Test for [[LlCastRay]]
* Compatibility testing: Mac OS X 10.4.11?
* Compatibility testing: Mac OS X 10.4.11?
* <span style="background:#FF6666">(2011-01-06 failed)</span> [[Parcel Prim Limit Overflow test]]
* [[Mesh Limits test]]
* [[Mesh Limits test]]
** Maximum model size in MBs
** Maximum model size in MBs
** Maximum number of meshes per model.
** Maximum number of meshes per model.
* [[Mesh Upload Enablement]]
** Mesh Upload Enabled
** Mesh Upload Not Enabled
----
Other rendering features
* [[Deferred_Rendering_Test]] aka Lighting & Shadows
* [[Transparency_test]]
* [[Depth_of_Field_test]]
----
Other simulator features
* The 10cm gap has been eliminated for nearly all(which ones?) objects.
* Test for [[LlCastRay]]


[[Category:Test Plans]]
[[Category:Test Plans]]
[[Category:Mesh]]
[[Category:Mesh]]

Latest revision as of 21:22, 10 July 2014

Mesh tests required:


Other rendering features


Other simulator features

  • The 10cm gap has been eliminated for nearly all(which ones?) objects.
  • Test for LlCastRay