Difference between revisions of "LlVecMag"

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|p1_type=vector|p1_name=vec|p1_desc
|p1_type=vector|p1_name=vec|p1_desc
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|return_text=that is the magnitude of the vector (the undirected nonnegative distance from '''vec''' to <0.0, 0.0, 0.0>).
|return_text=that is the magnitude of the vector (the undirected non-negative distance from {{LSLP|vec}} to {{LSL VR|0.0|0.0|0.0}}).
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|spec
|caveats
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|examples=
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default {
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* Mathematically the formula for vector magnitude is
* Mathematically the formula for vector magnitude is
**  [[llSqrt]](vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
**  <code>[[llSqrt]](vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)</code>
* Knowing this, there are ways to circumvent llVecMag for more efficient code.
** vec*vec < 16.0 is over twice as fast as llVecMag(vec) < 4.0.
** vec*vec < (dist*dist) is about twice as fast as llVecMag(vec) < dist.
** This can work in many other ways, too, with other comparisons.
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|negative_index

Latest revision as of 11:00, 22 January 2015

Summary

Function: float llVecMag( vector vec );
0.0 Forced Delay
10.0 Energy

Returns a float that is the magnitude of the vector (the undirected non-negative distance from vec to <0.0, 0.0, 0.0>).

• vector vec

Examples

default {
    state_entry()
    {
        vector input = <1.0,2.0,3.0>;
        llSay(0,"The magnitude of "+(string)input+" is "+(string)llVecMag(input) + ".");
    }
}

Notes

  • Mathematically the formula for vector magnitude is
    • llSqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
  • Knowing this, there are ways to circumvent llVecMag for more efficient code.
    • vec*vec < 16.0 is over twice as fast as llVecMag(vec) < 4.0.
    • vec*vec < (dist*dist) is about twice as fast as llVecMag(vec) < dist.
    • This can work in many other ways, too, with other comparisons.

See Also

Functions

•  llVecNorm The vector normal
•  llVecDist The distance between two vectors

Deep Notes

Signature

function float llVecMag( vector vec );