Difference between revisions of "LlPatrolPoints"
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{{LSL_Function | {{LSL_Function | ||
|func=llPatrolPoints | |func=llPatrolPoints | ||
|func_desc=Sets the object patrolling between the points specified in patrolPoints. | |func_desc=Sets the object patrolling between the points specified in patrolPoints. | ||
|p1_type=list|p1_name=patrolPoints|p1_desc=A list of vectors for the character to travel through sequentially. The list must contain at least two entries. | |p1_type=list|p1_name=patrolPoints|p1_desc=A list of vectors for the character to travel through sequentially. The list must contain at least two entries. | ||
|p2_type=list|p2_name=options|p2_desc=PATROL_* flags and their parameters | |p2_type=list|p2_subtype=instructions|p2_name=options|p2_desc=PATROL_* flags and their parameters | ||
|caveats= | |caveats= | ||
* Must use [[llCreateCharacter]] or script won't compile | * Must use [[llCreateCharacter]] or script won't compile | ||
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|constants={{LSL_Constants/llPatrolPoints}} | |constants={{LSL_Constants/llPatrolPoints}} | ||
|examples= | |examples= | ||
< | <source lang="lsl2"> | ||
default | default | ||
{ | { | ||
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} | } | ||
} | } | ||
</ | </source> | ||
|also_functions= | |also_functions= | ||
* [[llCreateCharacter]] | * [[llCreateCharacter]] | ||
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|also_events= | |also_events= | ||
* [[path_update]] | * [[path_update]] | ||
|history = Date of Release [[ Release_Notes/Second_Life_Server/12#12.07.31.262785 | 31/07/2012 ]] | |||
|cat1=Pathfinding | |||
}} | }} |
Latest revision as of 16:18, 28 October 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llPatrolPoints( list patrolPoints, list options );Sets the object patrolling between the points specified in patrolPoints.
• list | patrolPoints | – | A list of vectors for the character to travel through sequentially. The list must contain at least two entries. | |
• list | options | – | PATROL_* flags and their parameters |
Option | V | Parameters | Default | Description |
---|---|---|---|---|
[ PATROL_PAUSE_AT_WAYPOINTS ] | 0 | [ integer boolean ] | [ FALSE ] | Whether the character should pause briefly after reaching each patrol point. |
Caveats
- Must use llCreateCharacter or script won't compile
- Vertical positions specified for any vectors should be chosen to be as close as possible to the actual height of the terrain requested. Large difference between the provided vertical position and the actual terrain/object will result in failure of the behavior.
- The patrolPoints list requires a minimum of two valid vectors.
- If a vector in the list is outside the nav volume (e.g.: too high,) it will be ignored.
Examples
default
{
state_entry()
{
llCreateCharacter([CHARACTER_MAX_SPEED, 25, CHARACTER_DESIRED_SPEED, 15.0]);
//MAX_SPEED is @ 20 by default
}
touch_start(integer total_number)
{
list points = [llGetPos() + <5,0,0>, llGetPos() - <5,0,0>];
llPatrolPoints(points, [PATROL_PAUSE_AT_WAYPOINTS, TRUE]);
}
}