STATUS ROTATE X: Difference between revisions
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Tapple Gao (talk | contribs) Improve description |
Tapple Gao (talk | contribs) improve description |
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|type=integer | |type=integer | ||
|value={{LSL Hex|0x2}} | |value={{LSL Hex|0x2}} | ||
|desc= | |desc=This property (set TRUE by default) allow physical rotation on the object's local X-axis. Setting to FALSE prevents physical rotation around the local X-axis. For example, a sit-and-spin device spins around the Z axis (up) but not around the X or Y axes. | ||
|examples=A simple demonstration of the use of the STATUS_ROTATE_* constants. | |examples=A simple demonstration of the use of the STATUS_ROTATE_* constants. | ||
<source lang="lsl2">default | <source lang="lsl2">default | ||
Latest revision as of 13:32, 5 June 2026
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Description
Constant: integer STATUS_ROTATE_X = 0x2;The integer constant STATUS_ROTATE_X has the value 0x2
This property (set TRUE by default) allow physical rotation on the object's local X-axis. Setting to FALSE prevents physical rotation around the local X-axis. For example, a sit-and-spin device spins around the Z axis (up) but not around the X or Y axes.
Caveats
Related Articles
Constants
|
Functions
| • | llSetStatus | |||
| • | llGetStatus |
Examples
A simple demonstration of the use of the STATUS_ROTATE_* constants.
default
{
state_entry()
{
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>,
PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball
llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
// Congratulations! You have created a ball that won't roll.
}
}