Difference between revisions of "CompleteAgentMovement"
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{{ProtocolNav}} | {{ProtocolNav}} | ||
==Message Layout== | ==Message Layout== | ||
<pre width=80> | <pre width=80> | ||
{ | { | ||
CompleteAgentMovement Low NotTrusted Unencoded | CompleteAgentMovement Low 249 NotTrusted Unencoded | ||
{ | { | ||
AgentData Single | AgentData Single | ||
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</pre> | </pre> | ||
==Usage and Notes== | ==Usage and Notes== | ||
[[Category:Messages]] | [[Category:Messages]] | ||
The viewer uses this packet to establish avatar precense in a region; if this packet is not sent, an avatar never appears in-world. | |||
Before the sim accepts this packet, the viewer must send [[UseCircuitCode]]. | |||
After this packet has been sent, the sim will respond with [[AgentMovementComplete]] and [[RegionHandshake]]. |
Latest revision as of 02:51, 13 September 2024
Message Layout
{ CompleteAgentMovement Low 249 NotTrusted Unencoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } { CircuitCode U32 } } }
Usage and Notes
The viewer uses this packet to establish avatar precense in a region; if this packet is not sent, an avatar never appears in-world.
Before the sim accepts this packet, the viewer must send UseCircuitCode.
After this packet has been sent, the sim will respond with AgentMovementComplete and RegionHandshake.