Difference between revisions of "LlGetTexture"

From Second Life Wiki
Jump to navigation Jump to search
(Add Blinn-Phong terminology to page following PBR release.)
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{LSL Function/face|face}}
{{LSL_Function
{{LSL_Function
|inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL_KEY]]}}
|func_id=57|func_sleep=0.0|func_energy=10.0
|func_id=57|func_sleep=0.0|func_energy=10.0
|func=llGetTexture|return_type=string|p1_type=integer|p1_name=face
|func=llGetTexture|return_type=string|p1_type=integer|p1_name=face
|return_text=that is the texture on '''face'''
|return_text=that is the [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] diffuse texture on '''face'''
|func_footnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture [[UUID]].
|func_footnote=If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture [[UUID]].
|spec
|spec
|caveats=*If the host object does not have full permissions and the texture is not in the prim's inventory, the returned value is {{LSL Constant/NULL KEY}}.
|caveats=*{{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not have {{LSLGC|Permissions/Asset|full permissions}} to the object and the texture is not in the prim's inventory.
*The white texture from the texture picker is "5748decc-f629-461c-9a36-a35a221fe21f"
*The white texture from the texture picker is "[[TEXTURE_BLANK|5748decc-f629-461c-9a36-a35a221fe21f]]"
*The default texture (plywood) is "89556747-24cb-43ed-920b-47caed15465f"
*The default texture (plywood) is "[[TEXTURE_PLYWOOD|89556747-24cb-43ed-920b-47caed15465f]]"
 
|constants
|constants
|examples=<lsl>
|examples=<source lang="lsl2">
//Tells (on chat) the texture keys / texture names on 6 sides
//Tells (on chat) the texture keys / texture names on 6 sides
default
default
Line 26: Line 25:
     }
     }
}
}
</lsl>
</source>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llSetTexture]]|}}
|also_functions={{LSL DefineRow||{{LSLGC|PrimitiveParams}}|[[PRIM_TEXTURE]]}}
{{LSL DefineRow||[[llSetTexture]]|}}
{{LSL DefineRow||[[llSetLinkTexture]]|Sets link's texture}}
{{LSL DefineRow||[[llSetLinkTexture]]|Sets link's texture}}
{{LSL DefineRow||[[llGetNumberOfSides]]|Gets the number of faces on the prim}}
{{LSL DefineRow||[[llGetNumberOfSides]]|Gets the number of faces on the prim}}
Line 37: Line 37:
|history=
|history=
*On 5/15/2005 (give or take a day) llGetTexture was changed to check the host object's permissions and if inadequate return {{LSL Constant/NULL_KEY}}.
*On 5/15/2005 (give or take a day) llGetTexture was changed to check the host object's permissions and if inadequate return {{LSL Constant/NULL_KEY}}.
**http://forums.secondlife.com/showthread.php?t=47066
**http://forums-archive.secondlife.com/54/a1/47066/1.html
**http://forums.secondlife.com/showthread.php?t=33388
**http://forums-archive.secondlife.com/54/09/33388/1.html
|cat1
|cat1
|cat2=Texture
|cat2=Texture

Latest revision as of 05:14, 30 November 2023

Summary

Function: string llGetTexture( integer face );
0.0 Forced Delay
10.0 Energy

Returns a string that is the Blinn-Phong diffuse texture on face

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function returns the value for face zero. If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture UUID.

Caveats

Examples

//Tells (on chat) the texture keys / texture names on 6 sides
default
{
    state_entry()
    {
        integer i = 0;
        integer max = llGetNumberOfSides();
        while(i < max)
        {
            llSay(0,"Side " + (string)i + " texture is: " + (string)llGetTexture(i));
            ++i;
        }
    }
}

See Also

Functions

•  PrimitiveParams PRIM_TEXTURE
•  llSetTexture
•  llSetLinkTexture Sets link's texture
•  llGetNumberOfSides Gets the number of faces on the prim

Deep Notes

History

Signature

function string llGetTexture( integer face );