Difference between revisions of "STATUS BLOCK GRAB OBJECT"

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(Go easy on me... still new at this...)
 
m (Updated example note)
Line 11: Line 11:
     state_entry()
     state_entry()
     {
     {
         // Block grabbing in this prim or the root if in a link_set
         // Block grabbing of any prim in an object
         llSetStatus(STATUS_BLOCK_GRAB_OBJECT, TRUE);
         llSetStatus(STATUS_BLOCK_GRAB_OBJECT, TRUE);
     }
     }

Revision as of 09:52, 16 August 2010

Description

Constant: integer STATUS_BLOCK_GRAB_OBJECT = 0x400;

The integer constant STATUS_BLOCK_GRAB_OBJECT has the value 0x400

This status flag keeps the object from being grabbed. This flag applies to the entire link_set.

This means when a user tries to grab a physical object with this flag enabled, they will be unable to manipulate the object.

Caveats


Related Articles

Constants

Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
Constants Value Description
STATUS_DIE_AT_EDGE 0x080 Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 Delete and do not return object if it cannot enter a parcel

Functions

•  llDetectedGrab
•  llSetStatus
•  llGetStatus

Events

•  Touch

Examples

<lsl>default {

   state_entry()
   {
       // Block grabbing of any prim in an object
       llSetStatus(STATUS_BLOCK_GRAB_OBJECT, TRUE);
   }

}</lsl>

Deep Notes

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Signature

integer STATUS_BLOCK_GRAB_OBJECT = 0x400;