Difference between revisions of "Category:LSL Alpha"
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{{LSL Header|ml=*}} | {{LSL Header|ml=*}} | ||
The term "Alpha" refers to how | The term "Alpha" refers to how translucent an object (or, in this case, a prim) is. In Second Life, the alpha property is set by the scripting functions [[llSetAlpha]], [[llSetLinkAlpha]], [[llSetPrimitiveParams]], and [[llSetLinkPrimitiveParams]]. These functions use a [[float]] value. When set to '''0.0''', the object/prim is fully invisible. When set to '''1.0''', the object is opaque. | ||
Sometimes, [[Resident]]s refer to a transparent [[texture]] as ''alpha texture''. This is not to be confused with this prim property. See [[llSetTexture]] and [[TEXTURE_TRANSPARENT]] instead. | Sometimes, [[Resident]]s refer to a transparent [[texture]] as ''alpha texture''. This is a texture with an alpha map, not to be confused with this prim property. See [[llSetTexture]] and [[TEXTURE_TRANSPARENT]] instead. | ||
==Build Mode== | ==Build Mode== | ||
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| [[llSetLinkAlpha]] | | [[llSetLinkAlpha]] | ||
| <lsl>llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);</lsl> | | <lsl>llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);</lsl> | ||
| This will set link-set's alpha to | | This will set link-set's alpha to transparent, or '''100%'''. ('''Note''': The Viewers released by Linden Labs are unable to set the alpha of an object to fully transparent without a script; the limit is caped at '''90%''') | ||
|- | |- | ||
| [[llSetPrimitiveParams]] | | [[llSetPrimitiveParams]] |
Revision as of 00:00, 30 October 2010
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
The term "Alpha" refers to how translucent an object (or, in this case, a prim) is. In Second Life, the alpha property is set by the scripting functions llSetAlpha, llSetLinkAlpha, llSetPrimitiveParams, and llSetLinkPrimitiveParams. These functions use a float value. When set to 0.0, the object/prim is fully invisible. When set to 1.0, the object is opaque. Sometimes, Residents refer to a transparent texture as alpha texture. This is a texture with an alpha map, not to be confused with this prim property. See llSetTexture and TEXTURE_TRANSPARENT instead.
Build Mode
In Build Mode, the alpha is represented by a percentage, ranging from 0% to 90%. (Note: The 90% cap is for viewers that have been officially released by Linden Labs)
Examples
Below are examples on how one may set the alpha of an object.
Function | LSL Example | Description |
---|---|---|
llSetAlpha | <lsl>llSetAlpha(1.0, ALL_SIDES);</lsl> | This will set the object's sides' alpha to opaque, or 0%. |
llSetLinkAlpha | <lsl>llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);</lsl> | This will set link-set's alpha to transparent, or 100%. (Note: The Viewers released by Linden Labs are unable to set the alpha of an object to fully transparent without a script; the limit is caped at 90%) |
llSetPrimitiveParams | <lsl>llSetPrimitiveParams([PRIM_COLOR, ALL_SIDES, llGetColor(ALL_SIDES), 0.5]);</lsl> | This will set the object's alpha to translucent, or 50%. |
llSetLinkPrimitiveParams | <lsl>llSetLinkPrimitiveParams(LINK_SET, [PRIM_COLOR, ALL_SIDES, llGetColor(ALL_SIDES), 0.5]);</lsl> | This will set the link-set's alpha to translucent, or 50%. |
Pages in category "LSL Alpha"
The following 25 pages are in this category, out of 25 total.