Difference between revisions of "LlGetLinkNumberOfSides"

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{{LSL_Function
{{LSL_Function
|inject-2={{LSL Function/link|link|nogroup=*}}
|inject-2={{LSL Function/link|link|nogroup=*}}{{Issues/SVC-6646}}
|func_id=357|func_sleep=0.0|func_energy=10.0
|func_id=357|func_sleep=0.0|func_energy=10.0
|func=llGetLinkNumberOfSides
|func=llGetLinkNumberOfSides

Revision as of 11:04, 1 January 2011

Summary

Function: integer llGetLinkNumberOfSides( integer link );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the number of faces (or sides) of the prim link.

• integer link Link number (0: unlinked, 1: root prim, >1: child prims and seated avatars) or a LINK_* flag

See Face for more information about faces and the conditions that control the number of faces a prim will have.

Flag Description
LINK_ROOT 1 refers to the root prim in a multi-prim linked set[1]
Flag Description
LINK_THIS -4 refers to the prim the script is in

Caveats

Examples

<lsl>default {

   state_entry()
   {
       // Set the hovertext to indicate the number of sides
       integer numOfSides = llGetLinkNumberOfSides(LINK_ROOT);
       llOwnerSay( "The root prim has " + (string)numOfSides + " sides." );
   }
}</lsl>

Notes

Link Numbers

Each prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well.

  • If an object consists of only one prim, and there are no avatars seated upon it, the (root) prim's link number is zero.
  • However, if the object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one.

When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating all avatars first.

Counting Prims & Avatars

There are two functions of interest when trying to find the number of prims and avatars on an object.

integer GetPrimCount() { //always returns only the number of prims
    if(llGetAttached())//Is it attached?
        return llGetNumberOfPrims();//returns avatars and prims but attachments can't be sat on.
    return llGetObjectPrimCount(llGetKey());//returns only prims but won't work on attachments.
}
See llGetNumberOfPrims for more about counting prims and avatars.

Errata

If a script located in a child prim erroneously attempts to access link 0, it will get or set the property of the linkset's root prim. This bug (BUG-5049) is preserved for broken legacy scripts.

See Also

Functions

•  llGetLinkNumber Returns the link number of the prim the script is in.
•  llSetLinkColor
•  llSetLinkTexture

Deep Notes

Footnotes

  1. ^ LINK_ROOT does not work on single prim objects. Unless there is an avatar sitting on the object.

Signature

function integer llGetLinkNumberOfSides( integer link );