LlPassCollisions: Difference between revisions

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m LSL llPassCollisions moved to LlPassCollisions: removing prefix
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|helpers
|helpers
|also_functions=*{{LSLG|llPassTouches}}
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{{LSL DefineRow||[[llPassTouches]]|}}
{{LSL DefineRow||[[llCollisionFilter]]|}}
{{LSL DefineRow||[[llCollisionSound]]|}}
{{LSL DefineRow||[[llCollisionSprite]]|}}
{{LSL DefineRow||[[llVolumeDetect]]|}}
|also_events=
{{LSL DefineRow||[[collision_start]]|}}
{{LSL DefineRow||[[collision]]|}}
{{LSL DefineRow||[[collision_end]]|}}
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Revision as of 19:33, 2 March 2007

Summary

Function: llPassCollisions( integer <span title="boolean, if TRUE, collisions are passed from children on to parents" style="border-bottom:1px dotted; cursor:help;">pass );
0.0 Forced Delay
10.0 Energy

Sets pass-collisions prim attribute.

• integer pass boolean, if TRUE, collisions are passed from children on to parents

default is FALSE.

Examples

See Also

Deep Notes

Signature

function void llPassCollisions( integer pass );