Difference between revisions of "LlSetPos"

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</lsl>
</lsl>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llGetLocalPos]]|Returns the prim's local position if it is attached or non-root (otherwise it returns the global position)}}
|also_functions={{LSL DefineRow||[[llSetRegionPos]]|Sets position of object to any position within the region.}}
{{LSL DefineRow||[[llGetLocalPos]]|Returns the prim's local position if it is attached or non-root (otherwise it returns the global position)}}
{{LSL DefineRow||[[llGetRootPosition]]|Gets the root prims position}}
{{LSL DefineRow||[[llGetRootPosition]]|Gets the root prims position}}
{{LSL DefineRow||[[llGetPos]]|Returns the prim's global position, even if it is attached or non-root}}
{{LSL DefineRow||[[llGetPos]]|Returns the prim's global position, even if it is attached or non-root}}

Revision as of 10:52, 23 May 2012

Summary

Function: llSetPos( vector pos );
0.2 Forced Delay
10.0 Energy

Moves the object or primitive towards pos without using physics.

• vector pos position in region or local coordinates depending upon the situation (see #Specification).

Movement is capped to 10m per call for unattached root prims.[1]

Specification

This function is available for nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical.

Coordinate Frame

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use llGetLocalPos.
  • This function does not work in the root prim of physical objects. Use a physical function like llMoveToTarget instead.

Examples

<lsl> //Move the object up 1m when someone touches it. default {

    touch_start(integer i) {
         llSetPos(llGetPos() + <0,0,1>);
    }

} // to bypass the small movement bug use this // - created by Madpeter Zond // notes: it does not check if the movement would go out of limit range for linked prims llSetLocalPos(vector offset) {

   vector save = offset;
   if(offset.x < 0.0) offset.x -= 1;
   else offset.x += 1;
   if(offset.y < 0.0) offset.y -= 1;
   else offset.y += 1;
   if(offset.z < 0.0) offset.z -= 1;
   else offset.z += 1;
   llSetPos(offset);
   llSetPos(save);    

}

</lsl>

Notes

Multiple movement commands can be chained together with llSetPrimitiveParams and PRIM_POSITION. The advantage of doing this is that the script only sleeps once per function call instead of once per movement.

See Also

Functions

•  llSetRegionPos Sets position of object to any position within the region.
•  llGetLocalPos Returns the prim's local position if it is attached or non-root (otherwise it returns the global position)
•  llGetRootPosition Gets the root prims position
•  llGetPos Returns the prim's global position, even if it is attached or non-root

Deep Notes

Footnotes

  1. ^ Unless you exploit the undocumented warpPos bug.

Signature

function void llSetPos( vector pos );