Difference between revisions of "LlSetVelocity"

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|func_id=???|func_sleep=0.0|func_energy=???
|func_id=???|func_sleep=0.0|func_energy=???
|p1_type=vector|p1_name=force
|p1_type=vector|p1_name=force
|p2_type=integer|p2_name=local
|p2_type=integer|p2_subtype=boolean|p2_name=local
|func_footnote=Instantaneous velocity not dependent on object energy or mass. [[llSetForce]] has continuous push.
|func_footnote=Instantaneous velocity not dependent on object energy or mass. [[llSetForce]] has continuous push.
|func_desc=Applies velocity to object
|func_desc=Applies velocity to object

Revision as of 00:42, 23 December 2013

Summary

Function: llSetVelocity( vector force, integer local );

Applies velocity to object

• vector force
• integer local boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector

Instantaneous velocity not dependent on object energy or mass. llSetForce has continuous push.

Caveats

Examples

See Also

Functions

•  llSetAngularVelocity
•  llSetForce Set continuous force

Deep Notes

History

Date of Release 10/08/2011

Signature

function void llSetVelocity( vector force, integer local );