Difference between revisions of "Release Notes/Second Life Server/13"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
=== 13.11.19.284082 === | |||
* This is a server maintenance project | |||
* Scheduled 2013-12-03 for Second Life Server | |||
* Bug Fixes | |||
** Fixed "Sim crossing on vehicle fails when parcel at opposite sim border is full." ({{Jira|BUG-4152}}) | |||
** Fixed a case in which a viewer with a high draw distance would not connect to distant regions which are within the draw distance area | |||
** Fixed some crash modes | |||
** Fixed "Vehicles containing a mesh are returned to the owner upon region crossing when destination parcel is full" | |||
** Fixed "Temp Attachments are sometimes not removed on the viewer when detached from a region change event." | |||
** Fixed "Avatars inside a private parcel can see other avatars 2 regions away" ({{Jira|BUG-4356}}) | |||
** Fixed an issue with object return to inventory on test grids | |||
* New Features | |||
** Objects which are rezzed by sat-upon or attached scripts no longer inherit the {{LSLGC|Temporary|temp-on-rez}} or [[Auto_Return|auto-return]] timer of the parent object | |||
** Estate managers and region owners are now prevented from being teleported by [[llTeleportAgentHome]]() | |||
** Estate managers and region owners are no longer affected by scripts which use [[ESTATE_ACCESS_BANNED_AGENT_ADD]] | |||
** The [[Grey_Goo|grey goo fence]] is now stricter for large ''physical'' object rezzes | |||
** More robust handling of inventory management within objects | |||
** Cleanup of [[LlTakeControls|controls-grabbing]] in LSL scripts (no functional changes) | |||
** Parcel owners are now prevented from being teleported by [[llTeleportAgentHome]]() | |||
* [[Release_Notes/Second_Life_RC_LeTigre/13#13.11.19.284082|History]] | |||
=== 13.11.01.283291 === | === 13.11.01.283291 === |
Revision as of 15:00, 2 December 2013
13.11.19.284082
- This is a server maintenance project
- Scheduled 2013-12-03 for Second Life Server
- Bug Fixes
- Fixed "Sim crossing on vehicle fails when parcel at opposite sim border is full." (BUG-4152)
- Fixed a case in which a viewer with a high draw distance would not connect to distant regions which are within the draw distance area
- Fixed some crash modes
- Fixed "Vehicles containing a mesh are returned to the owner upon region crossing when destination parcel is full"
- Fixed "Temp Attachments are sometimes not removed on the viewer when detached from a region change event."
- Fixed "Avatars inside a private parcel can see other avatars 2 regions away" (BUG-4356)
- Fixed an issue with object return to inventory on test grids
- New Features
- Objects which are rezzed by sat-upon or attached scripts no longer inherit the temp-on-rez or auto-return timer of the parent object
- Estate managers and region owners are now prevented from being teleported by llTeleportAgentHome()
- Estate managers and region owners are no longer affected by scripts which use ESTATE_ACCESS_BANNED_AGENT_ADD
- The grey goo fence is now stricter for large physical object rezzes
- More robust handling of inventory management within objects
- Cleanup of controls-grabbing in LSL scripts (no functional changes)
- Parcel owners are now prevented from being teleported by llTeleportAgentHome()
- History
13.11.01.283291
- This is preparatory work for the Experience Tools project
- Scheduled 2013-11-19 for Second Life Server
- New features
- Infrastructure changes for the Experience Tools project
13.10.25.282998
- This is a server maintenance project
- Scheduled 2013-11-05 for Second Life Server
- Bug Fixes
- Fixed some crash modes
13.10.15.282406
- This is a server maintenance project
- Scheduled 2013-10-22 for Second Life Server
- Bug Fixes
- Fixed "Group member access to parcels fails when 'Sell passes to' is enabled" (BUG-3992)
- Fixed "'Ghost' avatars and vehicles sometimes appear to an observer at the sim border" (BUG-3872)
- Extremely high Avatar Render Weights reported to the server are now capped at 500,000 (BUG-4010)
- Fixed "Vehicles which exit a region with a passenger are incorrectly autoreturned and become 'ghost shapes' in the physics engine" (BUG-4024)
- Fixed a performance issue with avatar loading speed in the experimental 'viewer-interesting' viewer
13.10.03.281989
- This is a server maintenance project
- Scheduled 2013-10-15 for Second Life Server
- Bug Fixes
- Addressed an issue with group notice delivery to large groups
- New Features
- Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
- Usage: 'string output_json = llJsonSetValue(string input_json, list location, JSON_DELETE)' will delete the element specified by the location argument
- Preparatory work for more correct sort order during scene load
- Added JSON_DELETE option to llJsonSetValue(), for deleting elements in JSON strings
- History
13.09.21.281328
- This is a server maintenance project
- Scheduled 2013-09-24 for Second Life Server
- Scheduled 2013-09-25 for Second Life RC BlueSteel, RC LeTigre, and RC Magnum
- Bug Fixes
- Fixed "llXorBase64 returns an incorrect result when the first input string is more than twice the length of the second input string" (BUG-3763)
- Fixed "Issue with agents icons showing at 0,0 on the minimap when they are actually sitting at high altitude." (BUG-3332)
- Fixed "llReturnObjectsByID breaks on string uuids"
- Fixed "llJsonSetValue cannot set strings which end in ']'" (BUG-3742)
- Fixed "RFC 4627 Non-Compliance by llJsonSetValue() with out-of-range Indices" - JSON_INVALID is now returned in this case (BUG-3692)
- Fixed "JSON implementation treats blank string and JSON_NULL interchangably" (BUG-3756)
- Fixed some crash modes
- Users who are on a parcel's "Allowed Access" list now correctly bypass other parcel restrictions (such as "Payment Info On File") when entering the parcel
- New Features
- The simulator now blocks certain scripted rezzers from defeating parcel object return
- History
13.09.05.280647
- This is preparatory work for future asset fetching improvements
- Scheduled 2013-09-17 for Second Life Server
- New Features
- When connections between viewer and webservices were closed by the server, the last response was sent without a 'Content-Length' or 'Transfer-Encoding: chunked' header. Last response will now be sent with 'chunked' encoding.
- Throttling actions on Capabilities URL result in 503 status codes back to clients. These responses may include a 'Retry-After' header with a delta time giving a hint as to when the client may retry the request. In the absense of such a header, client is expected to make 'reasonable, best-practices' delayed retry attempts.
- Adds support for a new capability, 'GetMesh2' for fetching mesh assets with keepalives enabled
- History
13.09.05.280639
- Scheduled 2013-09-10 for Second Life Server
- New Features
- Update related to voice maintenance
13.08.23.280213
- This is a server maintenance project
- Scheduled 2013-09-04 for Second Life Server
- Bug Fixes
- Fixed a crash mode
- Addressed a physics-related griefing mode
- New Features
- Region restarts initiated by region owners or estate managers are now faster: instead of always waiting the full 'countdown' period, the region will now restart after the last avatar exits the region.
- Preparatory work to support new estate and parcel access controls
- History
13.08.17.280013
- This is a server maintenance project
- Scheduled 2013-08-27 for Second Life Server
- Bug Fixes
- Fixed "Sim Crossing Rezzes Objects Surrounding Individuals" (BUG-3547)
- Greybox attachment issue
- Fixed "llListen in linked objects is listening at root instead of linked object local position *after re-rezzing the linkset*" (BUG-3291)
- Attachments always listen at the AV position
- Fixed a few crash modes
- Other internal bug fixes
- Fixed "Sim Crossing Rezzes Objects Surrounding Individuals" (BUG-3547)
- New Features
- "Region should block rezzing and entering during final time before a shutdown"
- This is to help orderly shutdown of the region.
- "Region should block rezzing and entering during final time before a shutdown"
- History
13.07.26.279129
- This is the server side appearance project
- Scheduled 2013-08-20 for Second Life Server
- New Features
- Enabled server side appearance.
- Added a new capability, UpdateAvatarAppearance, which is used to request a server side bake.
- An explanation of the new system is available here: Project_Sunshine-Server_Side_Appearance
- Deprecated and removed the ability of connected viewers to upload baked textures via the UploadBakedTexture capability and via AssetUploadRequest.
- Client side baked textures are no longer shared with other connected agents, so the functionality was removed.
- Viewers that do not support server side baking will fail to display avatars correctly.
- Added IncrementCOFVersion capability, which allows the viewer to request an increment to the cof_version without changing the contents of the current outfit folder.
- This is intended as a signal to the server side bake system when an item contained by an object in the current outfit folder is modified without any changes to the container.
- The response to a successful request to the capability includes the current outfit folder version, which could be used for synchronization and verification.
- Enabled server side appearance.
- More details can be found in these previous announcements:
- Changes since 13.07.19.278843
- Includes changes from Second Life Server 13.07.19.278836
13.07.19.278836
- This is a server maintenance project
- Scheduled 2013-07-30 for Second Life Server
- Bug Fixes
- Fixed "teleporting breaks collision detection state for volumedetect objects" (BUG-969)
- Fixed "run_time_permissions no longer triggers in attachments after requesting 0 permissions" (BUG-2931)
- Fixed a case in which pathfinding characters using CHARACTER_STAY_WITHIN_PARCEL feature would get stuck if they somehow exited their home parcel
- Fixed a few crash modes
- New Features
- Added "RenderMaterialsCapability" to /simulator/features cap
- This indicates the access rate allowed when accessing the "RenderMaterials" capability
- Increased the "RenderMaterials" capability access rate to 4 requests per second (up from 1)
- Added "RenderMaterialsCapability" to /simulator/features cap
- History
13.07.12.278519
- This is preparatory work for the Experience Keys project
- Scheduled 2013-07-23 for Second Life Server
- History
13.07.08.278357
- This is a server maintenance project
- Scheduled 2013-07-16 for Second Life Server
- Bug Fixes
- Fixed "CHARACTER_STAY_WITHIN_PARCEL defaults to TRUE if CHARACTER_TYPE is set" (BUG-2969)
- Fixed a bug in which certain regions would trigger pathfinding rebakes continuously (BUG-2975)
- History
13.06.21.277682
- This is a server maintenance project
- Scheduled 2013-07-09 for Second Life Server
- Bug Fixes
- Fix for 'llApplyImpulse now works only in the root prim' (SVC-8227)
- Fixed some crash modes
- New Features
- New LSL function string llXorBase64(string str1, string str2)
- Returns a string that is a Base64 XOR of Base64-formatted input strings, str1 and str2.
- Addresses the cases from SCR-35 "llXorBase64StringsCorrect returns wrong result when the 2nd string contains nulls"
- Aside from those cases, this function behaves identically to llXorBase64StringsCorrect()
- Added max_materials_per_transaction to /simulator/features cap
- This number returns the maximum number of materials that can be sent to the "RenderMaterials" capability in a single request.
- New LSL function string llXorBase64(string str1, string str2)
- History
13.06.18.277494
- This is a server maintenance project
- Scheduled 2013-06-25 for Second Life Server
- Bug fixes
- New features
- The simulator now blocks unsupported bits from being requested in llRequestPermissions()
- New pathfinding character property for llCreateCharacter() and llUpdateCharacter(): CHARACTER_STAY_WITHIN_PARCEL
- CHARACTER_STAY_WITHIN_PARCEL takes a boolean parameter, either TRUE or FALSE
- Default setting is FALSE, leading to traditional pathfinding behavior.
- If a parcel allows scripts and objects and the character does not have the CHARACTER_STAY_WITHIN_PARCEL option enabled, it can freely cross the parcel boundary in both directions.
- Characters which have CHARACTER_STAY_WITHIN_PARCEL set to TRUE treat the parcel boundaries as one-way obstacles.
- Pathfinding wander, flee, evade, and pursue behaviors will only choose goal points within their starting parcel.
- If a character somehow manages to escape its original parcel (e.g. it was 'pushed' out), it will be able to return to the original parcel, but will be unable to leave the original parcel afterwards.
- New LSL functions for returning objects from parcels
- integer llReturnObjectsByID(list objects)
- Requires new runtime permission PERMISSION_RETURN_OBJECTS
- objects is a list of objects IDs to return to owner
- Parcel owner, estate owner, and estate managers can not have their objects returned by this method.
- If the script is owned by an estate owner or manager, this function works for objects located on any parcel in the region.
- Otherwise, the script can return objects located over land owned by the owner of the script.
- Throttled at max parcel land impact capacity region-wide per hour.
- Returns the number of objects that were returned to their owners or an error code.
- integer llReturnObjectsByOwner(key owner, integer scope)
- Requires new runtime permission PERMISSION_RETURN_OBJECTS
- scope is:
- OBJECT_RETURN_PARCEL to return all objects on the same parcel as the script which are owned by 'owner'. The script must be owned by an estate manager or over a parcel owned by the owner of the script.
- OBJECT_RETURN_PARCEL_OWNER to return all objects owned by 'owner' which are over parcels owned by the owner of the script.
- OBJECT_RETURN_REGION to return all objects in the region owned by 'owner' - only works when the script is owned by the estate owner or an estate manager.
- Parcel owner, estate owner and estate managers can not have their objects returned by this method.
- Objects which are owned by the group the land is set to will not be returned by this method.
- Throttled at max parcel land impact region-wide per hour.
- Returns the number of objects that were returned to their owners or an error code.
- New error constants for llReturnObjectsByID and llReturnObjectsByOwner:
- ERR_GENERIC = -1;
- ERR_PARCEL_PERMISSIONS = -2;
- ERR_MALFORMED_PARAMS = -3;
- ERR_RUNTIME_PERMISSIONS = -4;
- ERR_THROTTLED = -5;
- integer llReturnObjectsByID(list objects)
- History
13.06.07.277164
- This is an interest list improvement project
- Scheduled 2013-06-18 for Second Life Server
- New Features
- Slightly faster scene loading time when arriving in a new location
- History
13.05.31.276748
- This is a server maintenance project
- Scheduled 2013-06-11 for Second Life Server
- Bug fixes
- Fixed an issue in which multiple avatars would be disconnected from a simulator simultaneously, and in which LSL HTTP-in URLs would be dropped (BUG-2564)
- Fixed a crash mode
- History
13.05.20.276191
- This is a server maintenance project
- Scheduled 2013-05-29 for Second Life Server
- New Features
- Added support LSL functions for manipulating JSON data
- list llJson2List(string json)
- Converts the top level of the json string to a list.
- string llList2Json(string type, list values)
- Type is JSON_ARRAY or JSON_OBJECT
- Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY
- string llJsonGetValue(string json, list specifiers)
- Gets the value indicated by specifiers from the json string.
- string llJsonSetValue(string json, list specifiers, string value)
- Returns a new json string that is the json given with the value indicated by specifiers set to value
- string llJsonValueType(string json, list specifiers)
- Returns the type constant for the value in json indicated by specifiers.
- Usage guide: Json_usage_in_LSL
- list llJson2List(string json)
- Added support LSL functions for manipulating JSON data
- Bug Fixes
- Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' (BUG-2424)
- Fixed two crash modes
- History
13.05.04.275247
- This is preparatory work for the Experience Keys project
- Scheduled 2013-05-14 for Second Life Server
- History
13.04.29.274986
- This is a maint-server project
- Scheduled 2013-05-07, for Second Life Server
- Features
- llLoadURL, llDialog and llTextBox now throttle based on sender and target pair instead of just target.
- Added support for LSL http_request to return common XML text content types with llSetContentType. The following new constants correspond to these content types:
- CONTENT_TYPE_XML: application/xml
- CONTENT_TYPE_XHTML: application/xhtml+xml
- CONTENT_TYPE_ATOM: application/atom+xml
- CONTENT_TYPE_JSON: application/json
- CONTENT_TYPE_LLSD: application/llsd+xml
- CONTENT_TYPE_FORM: application/x-www-form-urlencoded
- CONTENT_TYPE_RSS: application/rss+xml
- Added support for llHTTPRequest to fetch the following content types:
- application/xhtml+xml
- application/atom+xml
- application/json
- application/xml
- application/llsd+xml
- application/x-javascript
- application/javascript
- application/x-www-form-urlencoded
- Bug Fixes
- Fixed two crash modes
- Fixed a bug: "Orientation data for landing point is disregarded during teleport"
- History
13.04.12.273874
- This is a maint-server project
- Scheduled 2013-04-23, for Second Life Server
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
- Changes since 13.04.01.273300
- If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
- For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
- If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
- History
13.04.05.273580
- This is a server HTTP improvement project
- Scheduled 2013-04-30, for Second Life Server
- Features
- More complete and more correct headers on texture and mesh fetches.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Age
- Cache-Control
- Content-Encoding
- Content-Language
- Content-Length (for meshes)
- Content-Range (for 206 responses)
- Content-Type
- Etag
- Expires
- Last-Modified
- The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Keepalive connections for some HTTP-based services
- The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
- The exact set of services that will see this is expected to change over time.
- More complete and more correct headers on texture and mesh fetches.
- History
13.03.22.272563
- This is an interest list improvement project
- Scheduled 2013-04-02, for Second Life Server
- Features
- More correct sorting when streaming objects to viewer
- More objects are categorized as cacheable by the server (improves scene loading speed when revisiting regions)
- We now recycle packed full ObjectUpdate data for multiple viewers (optimization of how we build UDP packets)
- Bug Fixes
- Updates for objects that are out of view are delayed for a maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779)
- Fix for 'No object updates from vehicles after some region crossings' (BUG-1814)
- Fix for 'Agent appears in incorrect position to other agents after being moved by a sim teleporter' (BUG-1795)
- History
13.03.15.271999
- This is a maint-server project
- Scheduled 2013-03-26, for Second Life Server
- Bug Fixes
- Fixed a crash mode
- History
13.03.08.271457
- This is a maint-server project
- Scheduled 2013-03-19, for Second Life Server
- Bug Fixes
13.03.04.271238
- This is the object rez performance improvement project
- Scheduled 2013-03-12, for Second Life Server
- Features
- Reduced the burden of object rezzing on overall sim performance. Some of the object rez process has been moved into a separate thread.
- Bug Fixes
- Fixed a memory leak related to object rez
- History
13.02.21.270686
- This is a maint-server project
- Scheduled 2013-03-05, for Second Life Server
- Bug Fixes
- Fixed a crash mode
- History
13.02.15.270481
- This is a maint-server project
- Scheduled 2013-02-26, for Second Life Server
- Features
- Region restart notifications now use a more visible format (SVC-7759)
- Bug Fixes
- Fixed some crash modes
- An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
- Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure
- History
13.02.08.270166
- This is the interest list improvement project
- Scheduled 2013-02-20, for Second Life Server
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- History
13.02.04.269945
- This is a maint-server project
- Scheduled 2013-02-12, for Second Life Server
- Features
- Minor performance improvements
- Bug Fixes
- Fixed some crash modes
13.01.25.269523
- This is a maint-server project
- Scheduled 2013-02-05, for Second Life Server
- Features
- LSL constants have been added for 2 attachment points: ATTACH_NECK and ATTACH_AVATAR_CENTER;
- Changed abandoned land behavior: parcels abandoned on the Mainland are no longer automatically made available for sale.
- More information about abandoned land can be found here
- Bug Fixes
- History
13.01.14.269010
- This is the region crossing improvement project
- Scheduled 2013-01-29, for Second Life Server
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
12.12.18.268345
- This is a maint-server project
- Scheduled 2013-01-08
- Bug Fixes
- Stability improvement
- History