Difference between revisions of "LlLinear2sRGB"

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m (Add misnomer note & reference links.)
 
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The sRGB (Standard Red Green Blue) colorspace is defined in [https://www.color.org/srgb04.xalter IEC 61966-2-1:1999] and was developed as a joint project between Microsoft and HP.
The sRGB (Standard Red Green Blue) colorspace is defined in [https://www.color.org/srgb04.xalter IEC 61966-2-1:1999] and was developed as a joint project between Microsoft and HP.


This calculation is known as an Inverse Electro-Optical Transfer Function (EOTF).
This calculation is known as an Inverse Electro-Optical Transfer Function (IEOTF).


|caveats=
|caveats=

Latest revision as of 22:28, 6 October 2022

Summary

Function: vector llLinear2sRGB( vector color );

Returns a vector Transforms a color specified in linear RGB colorspace into the sRGB colorspace.

• vector color Color in the linear color space.

Specification

Lights in Second Life are specified in LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace.

The sRGB (Standard Red Green Blue) colorspace is defined in IEC 61966-2-1:1999 and was developed as a joint project between Microsoft and HP.

This calculation is known as an Inverse Electro-Optical Transfer Function (IEOTF).

Caveats

  • The name of this function is actually a misnomer as LSL color is actually in Rec.709 space, not sRGB space. While they are very similar, the gamma value for sRGB is approx. 2.2, whereas the gamma value for Rec.709 is approx. 2.4.

Examples

See Also

Functions

•  llsRGB2Linear To convert from sRGB to the Linear colorspace. (EOTF)

Deep Notes

Signature

function vector llLinear2sRGB( vector color );