Difference between revisions of "PRIM HEALTH"
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m (Health clarification) |
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|type=integer | |type=integer | ||
|value=52 | |value=52 | ||
|desc= | |desc= | ||
Used to get or set the health of the object. | |||
This property can only be changed by a call to [[llSetPrimitiveParams]] or [[llSetLinkPrimitiveParams]]. Damaging an object (with [[llDamage]] or collision by damage-enabled object) will not directly affect its health. | |||
|caveats= | |caveats= | ||
* Does not make this object scannable as a [[DAMAGEABLE]] object. For that you will need to give add [[on_damage]] or [[final_damage]] events to the script on the object which will mark it as being able to process damage | * Does not make this object scannable as a [[DAMAGEABLE]] object. For that you will need to give add [[on_damage]] or [[final_damage]] events to the script on the object which will mark it as being able to process damage |
Revision as of 13:47, 6 November 2024
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Description
Constant: integer PRIM_HEALTH = 52;The integer constant PRIM_HEALTH has the value 52
Used to get or set the health of the object.
This property can only be changed by a call to llSetPrimitiveParams or llSetLinkPrimitiveParams. Damaging an object (with llDamage or collision by damage-enabled object) will not directly affect its health.
Caveats
- Does not make this object scannable as a DAMAGEABLE object. For that you will need to give add on_damage or final_damage events to the script on the object which will mark it as being able to process damage
Related Articles
Constants
• | OBJECT_HEALTH |
Functions
• | llGetHealth | |||
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams | |||
• | llGetLinkPrimitiveParams |
Articles
• | Combat2 |