Difference between revisions of "CompleteAgentMovement"

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Before the sim accepts this packet, the viewer must send [[UseCircuitCode]].
Before the sim accepts this packet, the viewer must send [[UseCircuitCode]].


After this packet has been sent, the sim will respond with [[RegionHandshake]].
After this packet has been sent, the sim will respond with [[AgentMovementComplete]] and [[RegionHandshake]].

Latest revision as of 01:51, 13 September 2024

Message Layout

{
	CompleteAgentMovement Low 249 NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
		{	CircuitCode		U32	}
	}
}

Usage and Notes

The viewer uses this packet to establish avatar precense in a region; if this packet is not sent, an avatar never appears in-world.

Before the sim accepts this packet, the viewer must send UseCircuitCode.

After this packet has been sent, the sim will respond with AgentMovementComplete and RegionHandshake.