Difference between revisions of "CompleteAgentMovement"
Jump to navigation
Jump to search
Line 20: | Line 20: | ||
Before the sim accepts this packet, the viewer must send [[UseCircuitCode]]. | Before the sim accepts this packet, the viewer must send [[UseCircuitCode]]. | ||
After this packet has been sent, the sim will respond with [[RegionHandshake]]. | After this packet has been sent, the sim will respond with [[AgentMovementComplete]] and [[RegionHandshake]]. |
Latest revision as of 01:51, 13 September 2024
Message Layout
{ CompleteAgentMovement Low 249 NotTrusted Unencoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } { CircuitCode U32 } } }
Usage and Notes
The viewer uses this packet to establish avatar precense in a region; if this packet is not sent, an avatar never appears in-world.
Before the sim accepts this packet, the viewer must send UseCircuitCode.
After this packet has been sent, the sim will respond with AgentMovementComplete and RegionHandshake.