PRIM HEALTH: Difference between revisions
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Used to get or set the health of the object. | Used to get or set the health of the object. Objects start with 0 health by default. | ||
This property can only be changed by a call to [[llSetPrimitiveParams]] or [[llSetLinkPrimitiveParams]]. Damaging an object (with [[llDamage]] or collision by damage-enabled object) will not directly affect its health. | This property can only be changed by a call to [[llSetPrimitiveParams]] or [[llSetLinkPrimitiveParams]]. Damaging an object (with [[llDamage]] or collision by damage-enabled object) will not directly affect its health. | ||
Latest revision as of 03:57, 7 November 2024
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Description
Constant: integer PRIM_HEALTH = 52;The integer constant PRIM_HEALTH has the value 52
Used to get or set the health of the object. Objects start with 0 health by default.
This property can only be changed by a call to llSetPrimitiveParams or llSetLinkPrimitiveParams. Damaging an object (with llDamage or collision by damage-enabled object) will not directly affect its health.
Caveats
- Does not make this object scannable as a DAMAGEABLE object. For that you will need to add on_damage or final_damage events to the script on the object which will mark it as being able to process damage.
Related Articles
Constants
| • | OBJECT_HEALTH |
Functions
| • | llGetHealth | |||
| • | llSetPrimitiveParams | |||
| • | llSetLinkPrimitiveParams | |||
| • | llGetPrimitiveParams | |||
| • | llGetLinkPrimitiveParams |
Articles
| • | Combat2 |