Difference between revisions of "LlGetObjectPrimCount"

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|caveats
|caveats
|constants
|constants
|examples
|examples=
<lsl>
default{
  touch_start( integer vIntTouched ){
    llSay( PUBLIC_CHANNEL, "This object has "
                          + (string)llGetObjectPrimCount( llGetKey() )
                          + " prims" );
    //-- llGetObjectPrimCount( llGetKey() ) is equavalent to
    //-- LlGetNumberOfPrims(), with the option to use it for
    //-- any object you have a key for.
  }
}
</lsl>
|helpers
|helpers
|also_functions=
|also_functions=

Revision as of 15:08, 19 February 2008

Summary

Function: integer llGetObjectPrimCount( key object_id );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the total number of prims for an object in the sim.

• key object_id

Examples

<lsl> default{

 touch_start( integer vIntTouched ){
   llSay( PUBLIC_CHANNEL, "This object has "
                          + (string)llGetObjectPrimCount( llGetKey() )
                          + " prims" );
   //-- llGetObjectPrimCount( llGetKey() ) is equavalent to
   //-- LlGetNumberOfPrims(), with the option to use it for 
   //-- any object you have a key for.
 }

}

</lsl>

See Also

Functions

•  llGetNumberOfPrims Returns the number of prims in the current object.

Deep Notes

Signature

function integer llGetObjectPrimCount( key object_id );