Difference between revisions of "LlVecMag"

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|p1_type=vector|p1_name=vec|p1_desc
|p1_type=vector|p1_name=vec|p1_desc
|return_type=float
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|return_text=that is the magnitude of the vector (the undirected nonnegative distance from '''vec''' to <0.0, 0.0, 0.0>). It can be evaluated by doing [[llSqrt]](vec.x*vec.x + vec.y*vec.y + vec.z*vec.z).
|return_text=that is the magnitude of the vector (the undirected nonnegative distance from '''vec''' to <0.0, 0.0, 0.0>).
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|also_tests
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|also_articles
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* Mathematically the formula for vector magnitude is
**  [[llSqrt]](vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)
|permission
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|negative_index
|negative_index

Revision as of 02:12, 10 October 2011

Summary

Function: float llVecMag( vector vec );
0.0 Forced Delay
10.0 Energy

Returns a float that is the magnitude of the vector (the undirected nonnegative distance from vec to <0.0, 0.0, 0.0>).

• vector vec

Examples

<lsl> default {

   state_entry()
   {
       vector input = <1.0,2.0,3.0>;
       llSay(0,"The magnitude of "+(string)input+" is "+(string)llVecMag(input) + ".");
   }

}

</lsl>

Notes

  • Mathematically the formula for vector magnitude is
    • llSqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z)

See Also

Functions

•  llVecNorm The vector normal
•  llVecDist The distance between two vectors

Deep Notes

Signature

function float llVecMag( vector vec );