Difference between revisions of "Do while"

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     }
     }
}</lsl></div>
}</lsl></div>
<div style="display:inline-block; vertical-align:top;">
<lsl>
//Practical example of where a do/while loop is more immediately useful than a while loop:
//Note that a sensor event always contains input data, so the 'do' always has something to process
    sensor(integer num)
    {  if(num>12)
            num=12;
        do
        {  gNameList += [llGetSubString(llDetectedName(--num),0,23)];//sometimes avatar names are too long for dialog display
            gKeyList +=  [llDetectedKey(num)];//we will dialog select avatar by name, but still need their key
                                              //even if their name has not been truncated above
        }while(num>0);
        llDialog(llGetOwner(),"Choose an avatar.",gNameList,gDlgChan);//channel is pre-defined when llSensor is triggered
    }
</lsl></div>
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Revision as of 20:54, 2 October 2009

do loop while (condition);

•  loop Executes once, then executes condition.
•  condition If condition executes true, it then loops back and executes loop again.


Any of the statements can be null statements. A do...while loop is slightly faster than a while or for loop, and requires fewer bytes of memory than a while or for loop.

Specification

Conditional Types
Type Condition
integer True if it is not zero.
float True if it is not zero.[1]
string True if its length is not zero.
key True only if it is a valid key and not NULL_KEY.
vector True if the vector is not ZERO_VECTOR.
rotation True if the rotation is not ZERO_ROTATION.
list True if the length is not zero. Note that correct behavior is only seen with Mono-compiled scripts; LSO-compiled scripts incorrectly resolve to false if the list is non-empty: BUG-230728

Examples

<lsl>//Counts from 1 to 5

default {

   state_entry()
   {
       integer olf;
       do
           llSay(0, (string) (++olf));
       while(olf<5);
   }
}</lsl>
<lsl>//Counts from 0 to 4

default {

   state_entry()
   {
       integer olf;
       do
           llSay(0, (string)olf);
       while((++olf)<5);
   }
}</lsl>
<lsl>//Counts from 0 to 4 and coments as it loops (block statement demo)

default {

   state_entry()
   {
       integer olf;
       do
       {
           llSay(0, (string)olf);
           llSay(0, "looping");
       }
       while((++olf)<5);
   }
}</lsl>

<lsl> //Practical example of where a do/while loop is more immediately useful than a while loop: //Note that a sensor event always contains input data, so the 'do' always has something to process

   sensor(integer num)
   {   if(num>12)
           num=12;
       do
       {   gNameList += [llGetSubString(llDetectedName(--num),0,23)];//sometimes avatar names are too long for dialog display
           gKeyList +=  [llDetectedKey(num)];//we will dialog select avatar by name, but still need their key
                                             //even if their name has not been truncated above
       }while(num>0);
       llDialog(llGetOwner(),"Choose an avatar.",gNameList,gDlgChan);//channel is pre-defined when llSensor is triggered
   }
</lsl>

Deep Notes

Search JIRA for related Issues

Footnotes

  1. ^ The OpenSim LSL compiler will not do this implicitly. You will need to use an explicit check.