Difference between revisions of "Sneakin"

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(Created page with '{{LSL Header}} ====Theme music when you walk/run/crouchwalk==== --BETLOG Hax UTC+10: 20090810 0403 [SLT: 20090809 1103] <lsl> // BETLOG Hax // UTC+10: 2009...')
 
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// UTC+10: 20090728 0733 [SLT: 20090727 1433]
// UTC+10: 20090728 0733 [SLT: 20090727 1433]
// Was Messamo House's script, which he may have copy pasted from Hen Streeter or vice versa, but i *totally* rewrote it.. TOTALLY
// Was Messamo House's script, which he may have copy pasted from Hen Streeter or vice versa, but i *totally* rewrote it.. TOTALLY
// https://wiki.secondlife.com/wiki/Sneakin
//----------------------------------
//----------------------------------
//        **** LICENCE START ****
//        **** LICENCE START ****

Revision as of 23:29, 18 September 2009

Theme music when you walk/run/crouchwalk

--BETLOG Hax UTC+10: 20090810 0403 [SLT: 20090809 1103]

<lsl> // BETLOG Hax // UTC+10: 20090728 0733 [SLT: 20090727 1433] // Was Messamo House's script, which he may have copy pasted from Hen Streeter or vice versa, but i *totally* rewrote it.. TOTALLY // https://wiki.secondlife.com/wiki/Sneakin //---------------------------------- // **** LICENCE START **** // http://creativecommons.org/licenses/by-sa/3.0/ // Attribution licence: // You must: // -Include this unaltered licence information. // -Supply my original script with your modified version. // -Retain the original scripts' SL permissions. [+c/+m/+t] // Or: // -Link to the wiki URL from which you copied this script. // -Document: "Uses parts of <scriptname> by BETLOG Hax" // **** LICENCE END **** //---------------------------------- key gMode = NULL_KEY; default { state_entry()

   {   llStopSound();
       llSetTimerEvent(0.333333);
   }
   timer()
   {   integer i = llGetAgentInfo(llGetOwner());
       key mode=NULL_KEY;
       if(i & AGENT_WALKING)
       {   if(llVecMag(llList2Vector(llGetObjectDetails(llGetOwner(), ([OBJECT_VELOCITY])),0))>4.0)
               mode="770cf677-5fda-56fe-85dd-ee1f07c63005";//run
           else if(i & AGENT_CROUCHING)
               mode="f7db8364-4369-712f-f034-92799ee26193";//crouch
           else
               mode="cc493463-b22d-cf0f-49ef-285e641a87f4";//walk
       }
       if(gMode!=mode)
       {   gMode=mode;
           llStopSound();        
           if(mode!=NULL_KEY)
               llLoopSound(mode, 1.0);
       }
   }

} //---------------------------------- </lsl>