Difference between revisions of "Category:LSL Alpha"
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The term "Alpha" refers to how opaque or transparent an object (or, in this case, a prim) is. In Second Life, the alpha property is set by the scripting command [[llSetAlpha]]. This command uses a [[float]] value. When set to '''0.0''', the object/prim is fully invisible. When set to '''1.0''', the object is fully opaque. | The term "Alpha" refers to how opaque or transparent an object (or, in this case, a prim) is. In Second Life, the alpha property is set by the scripting command [[llSetAlpha]]. This command uses a [[float]] value. When set to '''0.0''', the object/prim is fully invisible. When set to '''1.0''', the object is fully opaque. |
Revision as of 14:03, 24 October 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
The term "Alpha" refers to how opaque or transparent an object (or, in this case, a prim) is. In Second Life, the alpha property is set by the scripting command llSetAlpha. This command uses a float value. When set to 0.0, the object/prim is fully invisible. When set to 1.0, the object is fully opaque.
In Build Mode, the alpha is represented by a percentage, ranging from 0% to 100%. 0% is like typing in llSetAlpha(1.0) in a script, and 100% is like typing llSetAlpha(0.0). There is a cap of 90%, but by using the llSetAlpha command, you can get around this.
Pages in category "LSL Alpha"
The following 25 pages are in this category, out of 25 total.