Difference between revisions of "ALL SIDES/ja"
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Asuka Neely (talk | contribs) m |
Mako Nozaki (talk | contribs) |
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|value={{HoverText|-1|0x{{LSL Hex/Write|-1}}}} | |value={{HoverText|-1|0x{{LSL Hex/Write|-1}}}} | ||
|desc= | |desc= | ||
|examples | |examples=<lsl> | ||
default | |||
{ | |||
state_entry() | |||
{ | |||
string texture = llGetInventoryName(INVENTORY_TEXTURE, 0); | |||
llSetTexture(texture, ALL_SIDES); | |||
} | |||
}</lsl> | |||
|functions= | |functions= | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llGetAlpha}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llGetColor}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llGetNumberOfSides}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llGetPrimitiveParams}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llGetTexture}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llGetTextureOffset}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llGetTextureRot}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llGetTextureScale}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llOffsetTexture}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llRotateTexture}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llScaleTexture}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetAlpha}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetColor}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetLinkAlpha}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetLinkColor}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetLinkPrimitiveParams}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetLinkTexture}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetPrimitiveParams}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetTexture}}|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||{{LSLG/ja|llSetTextureAnim}}|}} | ||
|events | |events | ||
|cat1=Face | |cat1=Face |
Revision as of 03:04, 22 May 2010
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<lsl> default {
state_entry() { string texture = llGetInventoryName(INVENTORY_TEXTURE, 0); llSetTexture(texture, ALL_SIDES); }
}</lsl>