Difference between revisions of "LlSound"

From Second Life Wiki
Jump to navigation Jump to search
m (spelling)
m
Line 12: Line 12:
|caveats
|caveats
|constants
|constants
|examples
|examples=<lsl>
default
{
    state_entry()
    {
        llSound("sound",1.0,TRUE,FALSE);
        //Plays the sound once.
    }
}
</lsl>
|helpers
|helpers
|also_functions
|also_functions

Revision as of 17:51, 19 August 2010

Emblem-important.png Deprecated integer
(This function has been deprecated, please use llPlaySound instead.)

Summary

Function: llSound( string sound, float volume, integer queue, integer loop );
0.0 Forced Delay
10.0 Energy

Plays sound at volume and whether it should loop or not.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• integer queue boolean, whether or not to queue the song (TRUE) or interrupt the playing song (FALSE).
• integer loop boolean, whether or not to loop the song.

Caveats

  • This function has been deprecated, please use llPlaySound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

<lsl> default {

   state_entry()
   {
       llSound("sound",1.0,TRUE,FALSE);
       //Plays the sound once.
   }

}

</lsl>

Deep Notes

Signature

function void llSound( string sound, float volume, integer queue, integer loop );