Difference between revisions of "LlApplyRotationalImpulse"

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m (didn't think LSLG was used anywhere anymore!)
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|func=llApplyRotationalImpulse
|func=llApplyRotationalImpulse
|p1_type=vector|p1_name=force
|p1_type=vector|p1_name=force
|p2_type=integer|p2_name=local|p2_desc=boolean, if [[TRUE]] uses [[Viewer coordinate frames#Local|local]] axis, if [[FALSE]] uses [[Viewer coordinate frames#Region|region]] axis.
|p2_type=integer|p2_name=local
||p2_hover=boolean, if TRUE uses local axis, if FALSE uses region axis.
|func_desc=Applies rotational impulse to object.
|func_desc=Applies rotational impulse to object.
|func_footnote
|func_footnote

Revision as of 11:59, 10 June 2012

Summary

Function: llApplyRotationalImpulse( vector force, integer local );
0.0 Forced Delay
10.0 Energy

Applies rotational impulse to object.

• vector force
• integer local boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector

Caveats

Examples

<lsl> default {

   state_entry()
   {
       llApplyRotationalImpulse(<0,5,0>,TRUE); //Rotates object.
   }

}

</lsl>

See Also

Functions

Deep Notes

Signature

function void llApplyRotationalImpulse( vector force, integer local );