Difference between revisions of "LlSetAngularVelocity"

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(creating for posterity)
 
m (templatize)
Line 1: Line 1:
{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/force|force|local=local}}{{LSL_Function/physical}}
|func_id=???|func_sleep=0.0|func_energy=???
|func_id=???|func_sleep=0.0|func_energy=???
|func=llSetAngularVelocity
|func=llSetAngularVelocity
|p1_type=vector|p1_name=force
|p1_type=vector|p1_name=force
|p2_type=integer|p2_name=local|p2_desc=boolean, if {{LSLG|TRUE}} uses [[Viewer coordinate frames#Local|local]] axis, if {{LSLG|FALSE}} uses [[Viewer coordinate frames#Region|region]] axis.
|p2_type=integer|p2_name=local
||p2_hover=boolean, if TRUE uses local axis, if FALSE uses region axis.
|func_desc=Applies rotational velocity to object.
|func_desc=Applies rotational velocity to object.
|func_footnote
|func_footnote
|return_text
|return_text
|spec
|spec
|caveats=Object must be physical.
|caveats
|constants
|constants
|examples=
|examples=

Revision as of 12:16, 10 June 2012