Difference between revisions of "LlTeleportAgentGlobalCoords"

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{{LSL_Function
{{LSL_Function
|inject-1={{LSL Generic/pre-release<!--|3=RC Magnum channel-->}}
|inject-1={{LSL Generic/pre-release|3=RC LeTigre channel}}
|inject-2={{LSL Function/avatar|agent|region=*}}
|inject-2={{LSL Function/avatar|agent|region=*}}
|inject-3={{LSL_Function/permission|PERMISSION_TELEPORT|grant={{LSLP|agent}}}}
|inject-3={{LSL_Function/permission|PERMISSION_TELEPORT|grant={{LSLP|agent}}}}
Line 6: Line 6:
|func_desc=Teleports an {{LSLP|agent}} to set of a {{LSLP|region_coordinates}} within a region at the specified {{LSLP|global_coordinates}}.  The agent lands facing the position defined by {{LSLP|look_at}} local coordinates.  A region's global coordinates can be retrieved using <code>[[llRequestSimulatorData]](region_name, DATA_SIM_POS)</code>
|func_desc=Teleports an {{LSLP|agent}} to set of a {{LSLP|region_coordinates}} within a region at the specified {{LSLP|global_coordinates}}.  The agent lands facing the position defined by {{LSLP|look_at}} local coordinates.  A region's global coordinates can be retrieved using <code>[[llRequestSimulatorData]](region_name, DATA_SIM_POS)</code>
|func_footnote=The combination of [[llRequestSimulatorData]] and [[llTeleportAgentGlobalCoords]] allows agents to be teleported to regions by region name.
|func_footnote=The combination of [[llRequestSimulatorData]] and [[llTeleportAgentGlobalCoords]] allows agents to be teleported to regions by region name.
|p1_type=key
|p1_type=key|p1_name=agent|p1_desc=&#32;(avatar to be teleported)
|p1_name=agent
|p2_type=vector|p2_name=global_coordinates|p2_desc=Global coordinates of the destination region. Can be retrieved by using [[llRequestSimulatorData]](region_name, DATA_SIM_POS).
|p1_desc=&#32;(avatar to be teleported)
|p3_type=vector|p3_name=region_coordinates|p3_desc=Destination position inside the target region, given in local coordinates.
|p2_type=vector
|p4_type=vector|p4_name=look_at|p4_desc=Location avatar will face after completing the teleport, given in local coordinates.
|p2_name=global_coordinates
|p2_desc=Global coordinates of the destination region. Can be retrieved by using [[llRequestSimulatorData]](region_name, DATA_SIM_POS).
|p3_type=vector
|p3_name=region_coordinates
|p3_desc=Destination position inside the target region, given in local coordinates.
|p4_type=vector
|p4_name=look_at
|p4_desc=Location avatar will face after completing the teleport, given in local coordinates.
|caveats=
|caveats=
* This function cannot be used in a script in an object attached using [[llAttachToAvatarTemp]].
* Sitting avatars cannot be teleported using this function. You must [[llUnSit]] them first.
* Sitting avatars cannot be teleported using this function. You must [[llUnSit]] them first.
|examples=<lsl>
|examples=<lsl>

Revision as of 20:46, 10 July 2012

Emblem-important-red.png Pre-release Documentation Warning!

This function is only available in RC LeTigre channel. This documentation was written prior to its final release so it may not match the final implementation.

Summary

Function: llTeleportAgentGlobalCoords( key agent, vector global_coordinates, vector region_coordinates, vector look_at );

Teleports an agent to set of a region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS)

• key agent avatar UUID that is in the same region (avatar to be teleported)
• vector global_coordinates Global coordinates of the destination region. Can be retrieved by using llRequestSimulatorData(region_name, DATA_SIM_POS).
• vector region_coordinates Destination position inside the target region, given in local coordinates.
• vector look_at Location avatar will face after completing the teleport, given in local coordinates.

To run this function the script must request the PERMISSION_TELEPORT permission with llRequestPermissions and it must be granted by agent. The combination of llRequestSimulatorData and llTeleportAgentGlobalCoords allows agents to be teleported to regions by region name.

Caveats

Permissions
  • Once the PERMISSION_TELEPORT permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call) or the script is reset or deleted.
  • This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
  • Sitting avatars cannot be teleported using this function. You must llUnSit them first.

Examples

<lsl> key agent; vector gloc = <0,0,0>; integer have_gloc = 0;

default {

  state_entry()
  {
      llSay(0, "Caching Global Coords for Experience Tools 4");
      llRequestSimulatorData( "Experience Tools 4", DATA_SIM_POS );
  }
  touch_start(integer total_number)
  {
      if ( have_gloc )
      {
          agent = llDetectedKey(0);
          llRequestPermissions(agent, PERMISSION_TELEPORT);
      }
  }
  run_time_permissions(integer perms)
  {
      if (perms & PERMISSION_TELEPORT)
      {
          vector mt = <96,100,21>;
          llTeleportAgentGlobalCoords( agent, gloc, mt, <0,0,0> );
      }
  }
  dataserver(key qid, string data)
  {
      llSay(0, "Received Global Coords for Experience Tools 4");
      gloc = (vector)data;
      have_gloc = 1;
  }

}

</lsl>

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llRequestSimulatorData Useful for requesting simulator position
•  llTeleportAgent Teleporting agents to a landmark or position in the region.

Articles

•  Script permissions

Deep Notes

Signature

function void llTeleportAgentGlobalCoords( key agent, vector global_coordinates, vector region_coordinates, vector look_at );