Difference between revisions of "LlTeleportAgent"

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* This function cannot be used in a script in an object attached using [[llAttachToAvatarTemp]].
* This function cannot be used in a script in an object attached using [[llAttachToAvatarTemp]].
* Sitting avatars cannot be teleported using this function. You must [[llUnSit]] them first.
* Sitting avatars cannot be teleported using this function. You must [[llUnSit]] them first.
* This function does not override the region's teleport settings, i.e. if the region has a landing zone enabled the agent will be teleported there.
* This function does not override a parcel's teleport settings, i.e. if the parcel has a landing zone enabled the agent will be teleported there.
|examples=
|examples=
'''Without a landmark in the object's inventory'''
'''Without a landmark in the object's inventory'''

Revision as of 17:09, 8 November 2012

Summary

Function: llTeleportAgent( key avatar, string landmark, vector position, vector look_at );

Requests a teleport of avatar to a landmark stored in the object's inventory. If no landmark is provided (an empty string), the avatar is teleported to the location position in the current region. In either case, the avatar is turned to face the position given by look_at in local coordinates.

• key avatar avatar UUID that is in the same region (the avatar to teleport, must be the owner)
• string landmark a landmark in the inventory of the prim this script is in or an empty string (for teleporting within the same region)
• vector position The position within the local region to teleport the avatar to if no landmark was provided.
• vector look_at The position within the target region that the avatar should be turned to face upon arrival.

To run this function the script must request the PERMISSION_TELEPORT permission with llRequestPermissions and it must be granted by avatar.

Caveats

  • If landmark is not an empty string and...
    • landmark is missing from the prim's inventory or it is not a landmark then an error is shouted on DEBUG_CHANNEL.
Permissions
  • Once the PERMISSION_TELEPORT permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call) or the script is reset or deleted.
  • This function can only teleport the owner of the object.
  • Teleports are throttled
  • This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
  • Sitting avatars cannot be teleported using this function. You must llUnSit them first.
  • This function does not override a parcel's teleport settings, i.e. if the parcel has a landing zone enabled the agent will be teleported there.

Examples

Without a landmark in the object's inventory <lsl>key teleportee;

default {

   state_entry()
   {
       llSay(0, "Touch to teleport");
   }
   touch_start(integer total_num)
   {
       teleportee = llDetectedKey(0);
       llRequestPermissions(teleportee, PERMISSION_TELEPORT);
   }
   
   run_time_permissions(integer perm)
   {
       if(PERMISSION_TELEPORT & perm)
       {
           llTeleportAgent(teleportee, "", <13.0, 38.0, 23.5>, <13.0, 12.0, 23.5>);
       }
   }

} </lsl> With a landmark in the objects inventory <lsl> key teleportee;

default {

   state_entry()
   {
       llSay(0, "Touch to teleport");
   }
   touch_start(integer total_num)
   {
       teleportee = llDetectedKey(0);
       llRequestPermissions(teleportee, PERMISSION_TELEPORT);
   }
   
   run_time_permissions(integer perm)
   {
       if(PERMISSION_TELEPORT & perm)
       {
           llTeleportAgent(teleportee, "Experience Tools 1", <0.0, 0.0, 0.0>, <0.0, 0.0, 0.0>);
       }
   }

}

</lsl>

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llTeleportAgentGlobalCoords Teleports an agent to a global position.

Articles

•  Script permissions

Deep Notes

Signature

function void llTeleportAgent( key avatar, string landmark, vector position, vector look_at );