Difference between revisions of "PRIM POINT LIGHT"
Jump to navigation
Jump to search
m |
|||
Line 21: | Line 21: | ||
|text=When used with [[llSetPrimitiveParams]] & [[llSetLinkPrimitiveParams]] & [[llSetLinkPrimitiveParamsFast]] | |text=When used with [[llSetPrimitiveParams]] & [[llSetLinkPrimitiveParams]] & [[llSetLinkPrimitiveParamsFast]] | ||
|toc=llSetPrimitiveParams | |toc=llSetPrimitiveParams | ||
|i1_type=integer|i1_name=boolean | |i1_type=integer|i1_subtype=boolean|i1_name=boolean | ||
|i2_type=vector|i2_name=color | |i2_type=vector|i2_name=color | ||
|i3_type=float|i3_name=intensity | |i3_type=float|i3_name=intensity | ||
Line 30: | Line 30: | ||
|text | |text | ||
|toc=llGetPrimitiveParams | |toc=llGetPrimitiveParams | ||
|r1_type=integer|r1_name=boolean | |r1_type=integer|r1_subtype=boolean|r1_name=boolean | ||
|r2_type=vector|r2_name=color | |r2_type=vector|r2_name=color | ||
|r3_type=float|r3_name=intensity | |r3_type=float|r3_name=intensity |
Revision as of 02:51, 23 December 2013
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer PRIM_POINT_LIGHT = 23;The integer constant PRIM_POINT_LIGHT has the value 23
PRIM_POINT_LIGHT is used to configure the point light configuration of the prim
llSetPrimitiveParams
[ PRIM_POINT_LIGHT, integer boolean, vector color, float intensity, float radius, float falloff ]• integer | boolean | – | TRUE enables, FALSE disables | |
• vector | color | – | color in RGB <R, G, B> (<0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white) | |
• float | intensity | – | ranges from 0.0 to 1.0 | |
• float | radius | – | ranges from 0.1 to 20.0 | |
• float | falloff | – | ranges from 0.01 to 2.0 |
When used with llSetPrimitiveParams & llSetLinkPrimitiveParams & llSetLinkPrimitiveParamsFast
llGetPrimitiveParams
llGetPrimitiveParams([ PRIM_POINT_LIGHT ]);Returns the list [ integer boolean, vector color, float intensity, float radius, float falloff ]
• integer | boolean | – | TRUE enables, FALSE disables | |
• vector | color | – | color in RGB <R, G, B> (<0.0, 0.0, 0.0> = black, <1.0, 1.0, 1.0> = white) | |
• float | intensity | – | ranges from 0.0 to 1.0 | |
• float | radius | – | ranges from 0.1 to 20.0 | |
• float | falloff | – | ranges from 0.01 to 2.0 |
Caveats
- Viewers that do not have advanced lighting enabled can only render 6 lights at a time and projectors will be rendered as omnidirectional light sources. (OpenGL limitations allow for 8 light sources, SL appears to reserve one each for the Sun and Moon.)
- Viewers that do have advanced lighting enabled can render as many lights as their graphics card allows; it is not hard-limited by the viewer.
- Lights with a high intensity have a wash-out effect when overlapping. Keep this in mind when using multiple lights. Never create an abundance of lights to get around the 6 light maximum in basic lighting, as viewers with advanced lighting will be washed out and may suffer from client lag.
- There are no LSL functions that allow you to set projector values (texture, FOV, focus, and ambiance).
Related Articles
Constants
• | CHANGED_SHAPE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |
Articles
• | Color in LSL |
Examples
<lsl> // simple light source demonstrator // 8feb07 "tetsumo kuri" // thanks to squee janitor for line to dissect
integer light_s = TRUE; // "_s" for status
default {
state_entry() { // llSetText("click me",<1,0,0.6>,.5); // in case you like labels }
touch_start(integer total_number) { if ( light_s ) { light_s = FALSE;
// fullbright doesn't have anything to do with light in NEW(2006?) lighting model // setting fullbright does look good though llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE]); llSetPrimitiveParams([PRIM_POINT_LIGHT, FALSE, // if this is false, light is off, <0.0,1.0,0.0>,1.0, 10.0, 0.5]); // rest of params don't matter } else { light_s = TRUE; //llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,TRUE]); //leave fullbright commented for now llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE, <1.0,0.7,1.0>, // light color vector range: 0.0-1.0 *3 1.0, // intensity (0.0-1.0) 10.0, // radius (.1-20.0) 0.6 ]); // falloff (.01-2.0) // this could have been done in one line, like this //llSetPrimitiveParams([PRIM_FULLBRIGHT,ALL_SIDES,FALSE,PRIM_POINT_LIGHT,TRUE,<1.0,1.0,0.5>,20,1.0,0.5]); // ... but thats kinda hard to take in... } //llSay(0, " Click!"); }
} </lsl>