Difference between revisions of "LlGetAnimationList"

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|examples=
|examples=
This example is a bit involved but there aren't many applications for this function.
This example is a bit involved but there aren't many applications for this function.
<lsl>//Simple Animation Override for Walk
<source lang="lsl2">//Simple Animation Override for Walk
key old_anim = "6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0";
key old_anim = "6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0";
string new_anim="yoga_float";
string new_anim="yoga_float";
Line 60: Line 60:
         llResetScript();
         llResetScript();
     }
     }
}</lsl>
}</source>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llGetAgentInfo]]|Gets the avatar info}}
|also_functions={{LSL DefineRow||[[llGetAgentInfo]]|Gets the avatar info}}

Revision as of 00:38, 22 January 2015

Summary

Function: list llGetAnimationList( key avatar );
0.0 Forced Delay
10.0 Energy

Returns a list of keys of playing animations for avatar.

• key avatar avatar UUID that is in the same region

Caveats

  • There is no internal mechanism to get the name of the animations playing.
  • Standard animations can be started and stopped by scripts, so the list returned may not accurately reflect the avatar's state. Use llGetAgentInfo and llGetAnimation when this matters.
  • Some motions are local to the viewer and cannot be detected by scripts.

Examples

This example is a bit involved but there aren't many applications for this function.

//Simple Animation Override for Walk
key old_anim = "6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0";
string new_anim="yoga_float";
integer status;
list check;
key owner;

default
{
    state_entry()
    {
        owner = llGetOwner();
        llRequestPermissions(owner, PERMISSION_TRIGGER_ANIMATION);
        check = [old_anim];
    }
    
    run_time_permissions(integer p)
    {
        if(p & PERMISSION_TRIGGER_ANIMATION)
        {
            llSetTimerEvent(0.2);
        }
    }

    timer()
    {
        if(llGetAgentInfo(owner) & AGENT_WALKING)
        {
            list anims = llGetAnimationList(owner);
            if(~llListFindList(anims, check))
            {
                status = 1;
                llStartAnimation(new_anim);
                llStopAnimation(old_anim);
            }
        }
        else if(status)
        {
            llStopAnimation(new_anim);
            status = 0;
        }
    }

    on_rez(integer p)
    {
        llResetScript();
    }
}

See Also

Functions

•  llGetAgentInfo Gets the avatar info
•  llGetAnimation Get the avatar's base animation state
•  llStartAnimation Start an animation on an avatar
•  llStopAnimation Stop an animation playing on an avatar

Deep Notes

Signature

function list llGetAnimationList( key avatar );