Difference between revisions of "LlLinear2sRGB"

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m (Added note about EOTF function.)
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The sRGB (Standard Red Green Blue) colorspace is defined in IEC 61966-2-1:1999 and was developed as a joint project between Microsoft and HP.
The sRGB (Standard Red Green Blue) colorspace is defined in IEC 61966-2-1:1999 and was developed as a joint project between Microsoft and HP.


This calculation is known as an Inverse Electro-Optical Transfer Function (EOTF).
This calculation is known as an Inverse Electro-Optical Transfer Function (EOTF).
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|also
|also
|also_functions=
|also_functions=
{{LSL DefineRow||[[llsRGB2Linear]]}} To convert from sRGB to the Linear colorspace.
{{LSL DefineRow||[[llsRGB2Linear]]}} To convert from sRGB to the Linear colorspace. (EOTF)
}}
}}

Revision as of 03:22, 18 April 2022

Summary

Function: vector llLinear2sRGB( vector color );

Returns a vector Transforms a color specified in linear RGB colorspace into the sRGB colorspace.

• vector color Color in the linear color space.

Specification

Lights in Second Life are specified in LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace.

The sRGB (Standard Red Green Blue) colorspace is defined in IEC 61966-2-1:1999 and was developed as a joint project between Microsoft and HP.

This calculation is known as an Inverse Electro-Optical Transfer Function (EOTF).

Examples

See Also

Functions

•  llsRGB2Linear To convert from sRGB to the Linear colorspace. (EOTF)

Deep Notes

Signature

function vector llLinear2sRGB( vector color );