CompleteAgentMovement: Difference between revisions
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Before the sim accepts this packet, the viewer must send [[UseCircuitCode]]. | Before the sim accepts this packet, the viewer must send [[UseCircuitCode]]. | ||
After this packet has been sent, the sim will respond with [[RegionHandshake]]. | After this packet has been sent, the sim will respond with [[AgentMovementComplete]] and [[RegionHandshake]]. | ||
Latest revision as of 02:51, 13 September 2024
Message Layout
{
CompleteAgentMovement Low 249 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
{ SessionID LLUUID }
{ CircuitCode U32 }
}
}
Usage and Notes
The viewer uses this packet to establish avatar precense in a region; if this packet is not sent, an avatar never appears in-world.
Before the sim accepts this packet, the viewer must send UseCircuitCode.
After this packet has been sent, the sim will respond with AgentMovementComplete and RegionHandshake.