Difference between revisions of "LlUnSit"

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|caveats
|caveats
|constants
|constants
|examples
|examples=
'''Unsit on Sit'''
<pre>
default
{
    state_entry()
    {
        llSitTarget(<0,0,0.1>,ZERO_ROTATION); //needed for llAvatarOnSitTarget to work. Vector values must not all be set to 0.
    }
    changed(integer change) //event changed
    {
        if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting
        if (llAvatarOnSitTarget() != NULL_KEY) //the changed event is an avatar sitting
        llUnSit(llAvatarOnSitTarget()); //unsit the avatar on the sit target
    }
}
</pre>
|helpers
|helpers
|also_functions
|also_functions

Revision as of 22:42, 25 February 2007

Summary

Function: llUnSit( key id );
0.0 Forced Delay
10.0 Energy

If agent identified by id is sitting on the object the script is attached to or is over land owned by the objects owner, the agent is forced to stand up

• key id

Examples

Unsit on Sit

default
{
    state_entry()
    {
        llSitTarget(<0,0,0.1>,ZERO_ROTATION); //needed for llAvatarOnSitTarget to work. Vector values must not all be set to 0.
    }
    changed(integer change) //event changed
    {
        if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting
        if (llAvatarOnSitTarget() != NULL_KEY) //the changed event is an avatar sitting
        llUnSit(llAvatarOnSitTarget()); //unsit the avatar on the sit target
    }
}

Deep Notes

Signature

function void llUnSit( key id );