Difference between revisions of "State entry"

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m (Undo revision 259122 by Strife Onizuka (Talk) stupidity)
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{{Issues/SVC-3379}}{{LSL_Event
{{Issues/SVC-3379}}{{LSL_Event
|event_id=34|event_delay|event=http_request
|event_id=0|event_delay|event=state_entry
|event_desc=
|event_desc=Triggered on any state transition and startup
|constants
|constants
|spec=
|spec=
=== Triggered ===
#Script save or adding to object
#State change
#*A [[state_exit]] is triggered in the old state and the [[state_entry]] is triggered in the new state. All other events in the queue are lost as a result of the state change.
#On script reset, either by client or [[llResetScript]]/[[llResetOtherScript]]
#When the object is rezzed ''without'' a saved script status
#*If it was a copy taken from inworld
#*If the event had not been triggered due to no-script land.
=== Not Triggered ===
#When the object is rezzed ''with'' saved script status
#*Use [[on_rez]] event in this situation
|caveats
|caveats
|examples=
|examples=<lsl>default
{
    state_entry()
    {
        llSay(0, "Hello, Avatar!");
    }
}</lsl>
|helpers
|helpers
|also_header
|also_header
|also_events={{LSL DefineRow||[[http_response]]|}}
|also_events={{LSL DefineRow||[[on_rez]]|Triggered when the object is rezzed}}
|also_functions=
{{LSL DefineRow||[[state_exit]]|Triggered when the state is exited at state change}}
|also_functions={{LSL DefineRow||[[llResetScript]]|Resets the script}}
{{LSL DefineRow||[[llResetOtherScript]]|Resets another script in the prim}}
{{LSL DefineRow||[[llGetStartParameter]]|The [[on_rez]] parameter (or [[llRemoteLoadScriptPin]] parameter)}}
|also_articles
|also_articles
|also_footer
|also_footer

Revision as of 12:36, 27 February 2009

Description

Event: state_entry( ){ ; }

Triggered on any state transition and startup


Specification

Triggered

  1. Script save or adding to object
  2. State change
    • A state_exit is triggered in the old state and the state_entry is triggered in the new state. All other events in the queue are lost as a result of the state change.
  3. On script reset, either by client or llResetScript/llResetOtherScript
  4. When the object is rezzed without a saved script status
    • If it was a copy taken from inworld
    • If the event had not been triggered due to no-script land.

Not Triggered

  1. When the object is rezzed with saved script status
    • Use on_rez event in this situation

Caveats


Examples

<lsl>default {

   state_entry()
   {
       llSay(0, "Hello, Avatar!");
   }

}</lsl>

See Also

Events

•  on_rez Triggered when the object is rezzed
•  state_exit Triggered when the state is exited at state change

Functions

•  llResetScript Resets the script
•  llResetOtherScript Resets another script in the prim
•  llGetStartParameter The on_rez parameter (or llRemoteLoadScriptPin parameter)

Deep Notes

Issues

All Issues

~ Search JIRA for related Issues
   changing to same state triggers state_entry in mono compiled script

Signature

event void state_entry(  );