Difference between revisions of "LlSetHoverHeight"

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(ah, build ceiling even for attachments)
(moar testing yay)
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|caveats=*Do not rely on built-in limits. In the past, the difference between the object's initial position and the hover height was limited to 64 meters. Under SL Server 1.26.2 apparent limit is about 4155 meters.
|caveats=*Do not rely on built-in limits. In the past, the difference between the object's initial position and the hover height was limited to 64 meters. Under SL Server 1.26.2 the limit is 4096 meters above the ground level.
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Revision as of 04:18, 2 May 2009

Summary

Function: llSetHoverHeight( float height, integer water, float tau );
0.0 Forced Delay
10.0 Energy

Critically damps to a height above the ground (or water) in tau seconds.

• float height Distance above the ground
• integer water boolean, if TRUE then hover above water too.
• float tau seconds to critically damp in

Do not use with vehicles.
Use llStopHover to stop hovering.

Caveats

  • Only works in physics-enabled objects.
  • Do not rely on built-in limits. In the past, the difference between the object's initial position and the hover height was limited to 64 meters. Under SL Server 1.26.2 the limit is 4096 meters above the ground level.

Examples

<lsl> // Put in an attached prim and touch to start floating in air without flying. // Touch again to drop to the ground.

integer gHovering = FALSE; // are we supposd to be hovering now?

default {

   touch_start(integer total_number) {
       if (!llGetAttached()) {
           llWhisper(0, "Wear me to play.");
           return;
       }
       if (gHovering) {
           llOwnerSay("Releasing you.");
           llStopHover();
       }
       else {
           llOwnerSay("Making you float...");
           // Start hovering 5 meters over our current location.
           vector myPosition = llGetPos();
           llSetHoverHeight(myPosition.z - llGround(ZERO_VECTOR) + 5.0, FALSE, 1.0);
       }
       gHovering = !gHovering; // flip the switch
   }

}

</lsl>

See Also

Functions

•  llGroundRepel Same as llSetHoverHeight but does not hover all the time
•  llStopHover To stop hovering

Deep Notes

Signature

function void llSetHoverHeight( float height, integer water, float tau );