Difference between revisions of "LlSetBuoyancy"

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(<lsl> example)
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*This function eats [[energy]] to keep the object floating. Large objects many not be able to supply enough energy to keep the object floating.
*This function eats [[energy]] to keep the object floating. Large objects many not be able to supply enough energy to keep the object floating.
|constants
|constants
|examples=Makes an object float up slowly (e.g. a red balloon)<pre>
|examples=Makes an object float up slowly (e.g. a red balloon)<lsl>default
default
{
{
     state_entry()
     state_entry()
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         llSetBuoyancy(1.05);
         llSetBuoyancy(1.05);
     }
     }
}
}</lsl>
</pre>
|helpers
|helpers
|also_functions
|also_functions

Revision as of 14:42, 19 February 2008

Summary

Function: llSetBuoyancy( float buoyancy );
0.0 Forced Delay
10.0 Energy

Sets the buoyancy of the task or object. Requires physics to be enabled.

• float buoyancy

if (buoyancy == 0.0) disables
if (buoyancy < 1.0) sinks
if (buoyancy == 1.0) floats
if (buoyancy > 1.0) rises

Caveats

  • Wind can cause the prim to drift.
  • Unlike some other characteristics, this is cancelled if the script that set buoyancy is removed from the prim.
  • This function eats energy to keep the object floating. Large objects many not be able to supply enough energy to keep the object floating.

Examples

Makes an object float up slowly (e.g. a red balloon)<lsl>default {

   state_entry()
   {
       llSetStatus(STATUS_PHYSICS, TRUE);
       llSetBuoyancy(1.05);
   }
}</lsl>

Deep Notes

Signature

function void llSetBuoyancy( float buoyancy );