Difference between revisions of "LlKey2Name"

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{{LSL DefineRow||[[llGetObjectDetails]] [[llRequestAgentData]]}}
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{{LSL DefineRow||[[llRequestAgentData]]|Uses the [[dataserver]] to request avatar information}}
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Revision as of 23:20, 27 March 2008

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Summary

Function: string llKey2Name( key id );
0.0 Forced Delay
10.0 Energy

Returns a string that is the name of the prim or avatar specified by id.

• key id

id must specify a valid rezzed prim or avatar key, present in or otherwise known to the sim in which the script is running, otherwise an empty string is returned. In the case of an avatar, this function will still return a valid name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but presently able to see into the one the script is in), or for a short period after the avatar leaves the sim (specifically, when the client completely disconnects from the sim, either as a main or child agent).

Keys of inventory items will not work; in the case of these, use llGetInventoryName instead.

Caveats

  • It is difficult to tell the difference between a prim that has a name that is an empty string and a prim that is not in the sim, or because an invalid key was specified.
  • To get around the "avatar must be present" limitation, you can use the llRequestAgentData function and the dataserver event to obtain the avatar's name from a key.
  • There is no opposite function (llName2Key) available. However, there are third-party websites which can be queried using the llHTTPRequest function and the http_response event.

Examples

<lsl>// Best viewed in Chat History (ctrl-h) default {

   collision_start(integer a)
   {
       llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) +
              "\nllDetectedName: " + llDetectedName(0));
   }
}</lsl>

See Also

Functions

•  llGetObjectDetails
•  llRequestAgentData Uses the dataserver to request avatar information

Articles

•  Prim Attribute Overloading

Deep Notes

Signature

function string llKey2Name( key id );