Difference between revisions of "LlUnSit"
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|also_functions={{LSL DefineRow||[[llAvatarOnSitTarget]]|}} | |also_functions={{LSL DefineRow||[[llAvatarOnSitTarget]]|}} | ||
{{LSL DefineRow||[[ | {{LSL DefineRow||[[llSitTarget]]|}} | ||
|also_events={{LSL DefineRow||[[changed]]|}} | |also_events={{LSL DefineRow||[[changed]]|}} | ||
|also_articles | |also_articles |
Revision as of 13:16, 25 May 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llUnSit( key id );220 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If the agent identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the agent is forced to stand up.
• key | id | – | avatar UUID that is in the same region |
Caveats
Examples
<lsl>//Unsit on Sit default {
state_entry() { llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); //needed for llAvatarOnSitTarget to work. The vectors components must not all be set to 0. } changed(integer change) //event changed { if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting { key user = llAvatarOnSitTarget(); if (user) //the changed event is an avatar sitting llUnSit(user); //unsit the avatar on the sit target } }}</lsl>