Difference between revisions of "PARCEL DETAILS ID"

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(My earlier attempt at this caveat doesn't seem to match info on the KB. I have tried again.)
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*A new parcel created by subdivision of an existing parcel will be allocated a UUID. The UUID of the donating land will remain the same. If the two parcels are rejoined the UUID for the whole (at least in one mainland test) reverts to the original. It seems the UUID of a parcel is quite sticky. Changes to land name/desc/options/acess will NOT change the UUID. Nor will physical changes to the parcel such as new builds or terraforming.
*Division or joining of land will change the UUID of one or both parcels involved. [[How_to_join_and_split_land|More info on the KB]]. Changes to land name/desc/options/acess will NOT change the UUID. Nor will physical changes to the parcel such as new builds or terraforming.
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Revision as of 21:44, 18 April 2010

Description

Constant: integer PARCEL_DETAILS_ID = 5;

The integer constant PARCEL_DETAILS_ID has the value 5

This is a flag used with llGetParcelDetails to get the parcel UUID.

Caveats

  • Division or joining of land will change the UUID of one or both parcels involved. More info on the KB. Changes to land name/desc/options/acess will NOT change the UUID. Nor will physical changes to the parcel such as new builds or terraforming.


Related Articles

Constants

Flag Meaning Max Length Return
PARCEL_DETAILS_NAME 0 The name of the parcel. 63 Characters string
PARCEL_DETAILS_DESC 1 The description of the parcel. 127 Characters string
PARCEL_DETAILS_OWNER 2 The parcel owner's key. (36 Characters) key
PARCEL_DETAILS_GROUP 3 The parcel group's key. (36 Characters) key
PARCEL_DETAILS_AREA 4 The parcel's area, in sqm. (5 Characters) integer
PARCEL_DETAILS_ID 5 The parcel's key. (36 Characters) key
PARCEL_DETAILS_SEE_AVATARS 6 The parcel's avatar visibility setting[1] (1 character) integer - boolean
PARCEL_DETAILS_PRIM_CAPACITY 7 This parcel's prim capacity. integer
PARCEL_DETAILS_PRIM_USED 8 The prim usage on this parcel. integer
PARCEL_DETAILS_LANDING_POINT 9 Landing point set for this parcel, if any. vector
PARCEL_DETAILS_LANDING_LOOKAT 10 Look at vector set for the landing point on this parcel, if any. vector
PARCEL_DETAILS_TP_ROUTING 11 Teleport routing for this parcel.
  • 0 = TP_ROUTING_BLOCKED
  • 1 = TP_ROUTING_LANDINGP
  • 2 = TP_ROUTING_FREE

Note that routing rules are only enforced if the landing point is set.

integer
PARCEL_DETAILS_FLAGS 12 Parcel flags set for this parcel.

See llGetParcelFlags for a listing of the flags and their meaning.

integer
PARCEL_DETAILS_SCRIPT_DANGER 13 Is the script in danger in the indicated parcel.

See llScriptDanger for a discussion of script danger.

integer - boolean
Max Lengths in parentheses represent how many characters required when it is typecast to a string.

Functions

•  llGetParcelDetails

Examples

Two ways to create a chatted active link in-world to bring up a destination landmark window. <lsl>default {

   touch_start(integer nd) // Nice simple code but a long "anonymous" link...
   {       // ...and no dest position choice (returns the center of the parcel at zero Z).
       llOwnerSay("secondlife:///app/parcel/" +
                  llList2String(llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_ID]), 0) +
                  "/about");
   }
   touch_end(integer nd) // Slightly more complex code but a short "decriptive" link...
   {                                           //  ...as well as dest position fine tuning.
       vector my_pos = llGetPos();
       llOwnerSay("http://slurl.com/secondlife/" +
                  llEscapeURL(llGetRegionName()) +
                  "/" +
                  ((string)llRound(my_pos.x)) +
                  "/" +
                  ((string)llRound(my_pos.y)) +
                  "/" +
                  ((string)llRound(my_pos.z)));
   }

}</lsl>

Deep Notes

History

  • Suggested in SVC-1638
  • Implemented in Server 1.36
Search JIRA for related Issues

Footnotes

  1. ^ The parcel avatar visibility setting is used to hide avatars, their chat, and objects they sit on when they are in other parcels.

Signature

integer PARCEL_DETAILS_ID = 5;