llSameGroup
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Summary
Function: integer llSameGroup( key agent );0.0 | Forced Delay |
10.0 | Energy |
Returns an integer boolean, that is TRUE if agent has the same active group, otherwise FALSE
• key | agent | – | avatar UUID that is in the same region |
Also returns TRUE if the object is deeded to the same active group as agent Also returns TRUE if the object is "set to" or deeded to the same group as group UUID (i.e. key OBJECT_GROUP)
Caveats
Examples
<lsl>// Gives inventory object only to agents with the same active group default {
touch_start(integer total_number) { integer i;
for (i = 0; i < total_number; i++) { if (llSameGroup(llDetectedKey(i))) // same as llDetectedGroup(i) (with llDetectedGroup, detected does not need to be in the sim) llGiveInventory(llDetectedKey(i), llGetInventoryName(INVENTORY_OBJECT, 0)); else llSay(0, "Wrong active group!"); } }
}
// The following example will NOT return TRUE if the object is not set to a group (i.e. "(none)"), // The following example will NOT return TRUE if either the AV with the given key has no group active or the function is called with a NULL_KEY.
default {
touch_start(integer num_detected) { integer group_key = llDetectedGroup( llSameGroup( llDetectedKey( num_detected ))); if ( num_detected != group_key ) { llSay( PUBLIC_CHANNEL, "Unauthorized Group!" ); } else { llSay( PUBLIC_CHANNEL, "Authorized Group!" ); } }}</lsl>
Notes
Child Prims
It is possible for the group of a child prim to differ from that of the root prim. To build such an object it must first be unlinked, the groups set, and then relinked. Rezzing an object resets the group of the object to that of the group that the user currently has activated. Changing the group of an object changes the group for the entire object. This may only be an artifact or manifestation of VWR-5044.
See Also
Functions
• | llDetectedGroup | – | Used in conjunction with detection events |