llTeleportAgentGlobalCoords

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Emblem-important-red.png Pre-release Documentation Warning!

This function is only available in RC LeTigre channel. This documentation was written prior to its final release so it may not match the final implementation.

Summary

Function: llTeleportAgentGlobalCoords( key agent, vector global_coordinates, vector region_coordinates, vector look_at );

Teleports an agent to set of a region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS)

• key agent avatar UUID that is in the same region (avatar to be teleported)
• vector global_coordinates Global coordinates of the destination region. Can be retrieved by using llRequestSimulatorData(region_name, DATA_SIM_POS).
• vector region_coordinates Destination position inside the target region, given in local coordinates.
• vector look_at Location avatar will face after completing the teleport, given in local coordinates.

To run this function the script must request the PERMISSION_TELEPORT permission with llRequestPermissions and it must be granted by agent. The combination of llRequestSimulatorData and llTeleportAgentGlobalCoords allows agents to be teleported to regions by region name.

Caveats

Permissions
  • Once the PERMISSION_TELEPORT permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call) or the script is reset or deleted.
  • This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
  • This function can only teleport the owner of the object.
  • Sitting avatars cannot be teleported using this function. You must llUnSit them first.

Examples

<lsl> string simName = "Help Island Public"; vector landingPoint = <128.0, 128.0, 24.0>;

key avatarToBeTeleported; vector globalSimCoordinates;

default {

   on_rez(integer start_param)
   {
       llResetScript();
   }
   state_entry()
   {
       llRequestSimulatorData(simName, DATA_SIM_POS);
   }
   touch_start(integer total_number)
   {
       avatarToBeTeleported = llDetectedKey(0);
       if (globalSimCoordinates == ZERO_VECTOR)
       {
           llRegionSayTo(avatarToBeTeleported, PUBLIC_CHANNEL,
               "Configuration error, teleport request has been denied. Please try again!");
           llResetScript();
       }
       else
       {
           llRegionSayTo(avatarToBeTeleported, PUBLIC_CHANNEL,
               "Teleporting you to: http://maps.secondlife.com/secondlife/"
               + llEscapeURL(simName) + "/" + (string)llRound(landingPoint.x)
               + "/" + (string)llRound(landingPoint.y) + "/" + (string)llRound(landingPoint.z) + "/");
           llRequestPermissions(avatarToBeTeleported, PERMISSION_TELEPORT);
       }
   }
   run_time_permissions(integer perms)
   {
       if (perms & PERMISSION_TELEPORT)
           llTeleportAgentGlobalCoords(avatarToBeTeleported, globalSimCoordinates, landingPoint, ZERO_VECTOR);
       else
           llRegionSayTo(avatarToBeTeleported, PUBLIC_CHANNEL,
               "Teleport failed, you didn't grant permissions. Please try again!");
       llResetScript();
   }
   dataserver(key query_id, string data)
   {
       globalSimCoordinates = (vector)data;
   }

}

</lsl>

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llRequestSimulatorData Useful for requesting simulator position
•  llTeleportAgent Teleporting agents to a landmark or position in the region.

Articles

•  Script permissions

Deep Notes

Signature

function void llTeleportAgentGlobalCoords( key agent, vector global_coordinates, vector region_coordinates, vector look_at );