Template:LSL Constants/Status
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Strife Onizuka
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Constants
Default
Description
STATUS_PHYSICS
0x001
FALSE
Object is
physical
STATUS_ROTATE_X
0x002
TRUE
Can turn along this axis
STATUS_ROTATE_Y
0x004
TRUE
Can turn along this axis
STATUS_ROTATE_Z
0x008
TRUE
Can turn along this axis
STATUS_PHANTOM
0x010
FALSE
Object is
phantom
STATUS_SANDBOX
0x020
FALSE
Keep object within 10 meters and in the same region
Constants
Default
Description
STATUS_BLOCK_GRAB
0x040
FALSE
Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE
0x080
FALSE
†
delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE
0x100
FALSE
return object to owner if it goes off world
STATUS_CAST_SHADOWS
0x200
TRUE
not currently used
STATUS_BLOCK_GRAB_OBJECT
0x400
FALSE
Prevent click-and-drag movement on all prims in the object
†
STATUS_DIE_AT_EDGE - If the object is
rezzed
by a script, the default is
TRUE
Constants
Description
STATUS_PHYSICS
0x001
Object is
physical
STATUS_ROTATE_X
0x002
Can turn along this axis
STATUS_ROTATE_Y
0x004
Can turn along this axis
STATUS_ROTATE_Z
0x008
Can turn along this axis
STATUS_PHANTOM
0x010
Object is
phantom
STATUS_SANDBOX
0x020
Keep object within 10 meters and in the same region
Constants
Description
STATUS_BLOCK_GRAB
0x040
Prevent click-and-drag movement on the root prim
STATUS_DIE_AT_EDGE
0x080
delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE
0x100
return object to owner if it goes off world
STATUS_CAST_SHADOWS
0x200
not currently used
STATUS_BLOCK_GRAB_OBJECT
0x400
Prevent click-and-drag movement on all prims in the object
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