Constants
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…
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Description
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STATUS_PHYSICS
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0x001
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Object is physical
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STATUS_ROTATE_X
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0x002
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Can turn along this axis (physical objects only)
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STATUS_ROTATE_Y
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0x004
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Can turn along this axis (physical objects only)
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STATUS_ROTATE_Z
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0x008
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Can turn along this axis (physical objects only)
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STATUS_PHANTOM
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0x010
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Object is phantom
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STATUS_SANDBOX
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0x020
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Keep object within 10 meters and in the same region
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STATUS_BLOCK_GRAB
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0x040
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Prevent click-and-drag movement on the root prim
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STATUS_DIE_AT_EDGE
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0x080
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Delete and do not return object if it goes off world
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STATUS_RETURN_AT_EDGE
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0x100
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Return object to owner if it goes off world
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STATUS_CAST_SHADOWS
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0x200
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not currently used
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STATUS_BLOCK_GRAB_OBJECT
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0x400
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Prevent click-and-drag movement on all prims in the object
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STATUS_DIE_AT_NO_ENTRY
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0x800
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Delete and do not return object if it cannot enter a parcel
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