llGetInventoryNumber
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Summary
Function: integer llGetInventoryNumber( integer type );0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the number of items of a given type in the prims inventory.
• integer | type | – | INVENTORY_* flag |
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Examples
<lsl>// Item Counter // By Apollia Pirandello // 9/19/2007 // // Public domain. Free to use and/or modify for any purpose, // including commercial purposes. // // Once you drop this script in any prim, it will immediately // tell you in an OwnerSay how many items are in that prim, // minus 1, so the script itself isn't counted. // // It will also do that whenever the prim is touched. //**********SCRIPT BEGINS BELOW**********
//****VARIABLE
integer items_contained;
//****END OF VARIABLE SECTION //****FUNCTIONS****
CountItems() {
items_contained = llGetInventoryNumber( INVENTORY_ALL ); --items_contained; //minus 1, the script itself isn't counted, since its used with the INVENTORY_ALL flag
}
SayCount() {
llOwnerSay( "This prim contains " + (string)items_contained + " items." );
}
//****END OF FUNCTIONS**** //****DEFAULT STATE****
default {
state_entry() { CountItems(); SayCount(); }
touch_start(integer total_number) { CountItems(); SayCount(); }
}</lsl> <lsl>objects = llGetInventoryNumber(INVENTORY_OBJECT);</lsl> <lsl>// Inventory Statistic By Zep Palen. // Here is another use of llGetInventoryNumber to show a statistic in a hovertext // For this script to work you must add a showlist and an excludelist to the Description of the item this script is in. // The description field must be filled like follows: [showlist];[Excludelist] // Example: 0,1,3,5,6,7,10,13,20,21;3,7,10 // in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type // ----------------- // This script is free to use and modify as you wish - Zep Palen // --------------------------
list inv_types = [0, 1, 3, 5, 6, 7, 10, 13, 20, 21]; list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"];
processCountInventory() {
list objDesc = llParseString2List(llGetObjectDesc(), [";"], []); list showList = llParseString2List(llList2String(objDesc, 0), [","], []); list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []); string counted = "ITEM COUNTER"; integer i = ~llGetListLength(showList); while (++i) { integer showItem = (integer)llList2String(showList, i); integer sIndex = llListFindList(inv_types, [showItem]); if (~sIndex) counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem); } integer totalCount = llGetInventoryNumber(INVENTORY_ALL); for (i = ~llGetListLength(excludeFromCount); ++i;) { integer exclItem = (integer)llList2String(excludeFromCount, i); integer cIndex = llListFindList(inv_types, [(string)exclItem]); if (~cIndex) totalCount = totalCount - llGetInventoryNumber(exclItem); } counted += "\n \n" + "Total: " + (string)totalCount; llSetText(counted, <1,1,0>, 1);
}
default {
state_entry() { processCountInventory(); } changed(integer change) { if (change & CHANGED_INVENTORY) { processCountInventory(); } }}</lsl>
See Also
Functions
• | llGetInventoryName | – | Returns the inventory item's name | |
• | llGetInventoryType | – | Tests to see if an inventory item exists and returns its type. | |
• | llGetInventoryCreator | – | Returns the inventory item's creator | |
• | llGetInventoryPermMask | – | Returns the inventory item's permissions | |
• | llGetInventoryKey | – | Returns the inventory item's UUID (if full perm) |