llPassTouches

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Revision as of 06:54, 17 August 2009 by EddyFragment Robonaught (talk | contribs) (Updated caveat due to findings. Default effect equal to llPassTouches(FALSE) by having a touch event set in child.)
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Summary

Function: llPassTouches( integer pass );
0.0 Forced Delay
10.0 Energy

Sets pass-touches prim attribute.

• integer pass boolean, if TRUE, touches are passed from children on to parents

The default is TRUE if there is no script to handle the touch events.

Caveats

This has no effect (whether set TRUE or FALSE) from the root. Touches are always passed to the parent when there is no touch event script in the child, even if this is set (TRUE or FALSE) within another event in a child's script. If you want to block touches from a child , you must add a script with a touch event in the child. This creates a default no passes.

Examples

Make a two prim LINK_SET (Object). Name the root "Parent" and the child "Child". To the root add this script -<lsl>integer told;

default {

   state_entry()
   {
       told = FALSE;
   }
   touch_start(integer total_number)
   {
       if(!(llDetectedLinkNumber(0) == llGetLinkNumber()))// We can use a condition like this to filter from which prims touches are triggered.
       {
           llSay(0, "My child tells me you touched it. Abuse report pending.");// This will only be spoken if the child is touched twice.
           told = TRUE;
       }
       else
       {
           if(!told)
           llSay(0, "You can touch me all you like");// The unaware Parent leads you on.
           else
           llSay(0, "If I had my way you would have your hands cut off!");// Not any more.
       }
   }

}</lsl>And to the child add this script -<lsl>integer once_is_too_often;

default {

   state_entry()
   {
       llPassTouches(FALSE);// Innocent child doesn't know to say something the first time.
       once_is_too_often = FALSE;
   }
   touch_start(integer total_number)
   {
       if(llDetectedLinkNumber(0) == llGetLinkNumber())// Again we check who is being touched.
       {
           if(!once_is_too_often)
           {
               llSay(0, "If you touch me again I'm telling.");
               llPassTouches(TRUE); // But if a second time, it will tell.
               once_is_too_often = TRUE;// And then fall silent.
           }
       }
   }
}</lsl>

See Also

Events

•  touch_start
•  touch
•  touch_end

Functions

•  llPassCollisions

Deep Notes

Signature

function void llPassTouches( integer pass );