llTeleportAgentGlobalCoords

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Revision as of 18:38, 11 November 2022 by Wulfie Reanimator (talk | contribs) (Added a shorter example)
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Summary

Function: llTeleportAgentGlobalCoords( key agent, vector global_coordinates, vector region_coordinates, vector look_at );

Teleports an agent to region_coordinates within a region specified by global_coordinates.

A region's global coordinates can be retrieved using llRequestSimulatorData("region name", DATA_SIM_POS)

If the destination is in the current region, the avatar will land facing look_at as a position within that region. Otherwise, look_at is treated as a unit direction.

• key agent avatar UUID that is in the same region (the avatar to teleport, must be the owner)
• vector global_coordinates Global coordinates of the destination region. Can be retrieved by using llRequestSimulatorData(region_name, DATA_SIM_POS).
• vector region_coordinates position in region coordinates where the avatar should land.
• vector look_at direction the avatar should be facing on landing (east, west, etc).

To run this function the script must request the PERMISSION_TELEPORT permission with llRequestPermissions and it must be granted by agent. The combination of llRequestSimulatorData and llTeleportAgentGlobalCoords allows agents to be teleported to regions by region name.

Caveats

Permissions
  • Once the PERMISSION_TELEPORT permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call) or the script is reset or deleted.
  • This function can only teleport the owner of the object (unless part of an Experience).
  • Teleports are throttled
  • This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
  • Sitting avatars cannot be teleported using this function. You must llUnSit them first.
  • This function does not override a parcel's teleport settings, i.e. if the parcel has a landing zone enabled the avatar will be teleported there.
  • If the script is part of an experience that the avatar has granted permission, then this function may teleport them without being the owner and it will override parcel teleport routing.
  • When look_at treated treated as a direction, a valid input should be <llCos(angle), llSin(angle), 0.0>.
    • In other words, it should be a unit vector corresponding to the avatar turning angle radians from north.

Examples

default
{
    touch_start(integer num_detected)
    {
        llRequestPermissions(llGetOwner(), PERMISSION_TELEPORT);
    }

    run_time_permissions(integer perm)
    {
        if (PERMISSION_TELEPORT & perm)
        {
            vector global = <261888, 257792, 0>; // Help Island Public
            vector region = <122, 122, 40>;
            vector look_at = <0.7, 0.7, 0>; // Turn approximately 45 degrees (north-east)
            llTeleportAgentGlobalCoords(llGetOwner(), global, region, look_at);
        }
    }
}
string simName = "Help Island Public";
vector simGlobalCoords;

vector landingPoint = <128.0, 128.0, 24.0>;

key owner;


default
{
    on_rez(integer start_param)
    {
        llResetScript();
    }

    changed(integer change)
    {
        if (change & CHANGED_OWNER)
            llResetScript();
    }

    state_entry()
    {
        owner = llGetOwner();

        llRequestPermissions(owner, PERMISSION_TELEPORT);
        llRequestSimulatorData(simName, DATA_SIM_POS);
    }

    touch_start(integer total_number)
    {
        key id = llDetectedKey(0);

        if (id == owner)
        {
            if (simGlobalCoords == ZERO_VECTOR)
            {
                llOwnerSay("Config error, tp request was denied. Please try again!");
                llResetScript();
            }
            else
            {
                llOwnerSay("Teleporting you to: http://maps.secondlife.com/secondlife/"
                    + llEscapeURL(simName) + "/" + (string)llRound(landingPoint.x)
                    + "/" + (string)llRound(landingPoint.y) + "/" + (string)llRound(landingPoint.z) + "/");

                llTeleportAgentGlobalCoords(owner, simGlobalCoords, landingPoint, ZERO_VECTOR);
            }
        }
        else
        {
            // llRegionSayTo is faster than llInstantMessage and we can assume
            // that the touching avatar is within the same sim

            llRegionSayTo(id, PUBLIC_CHANNEL,
                "Sorry, I can't tp you. You're NOT my owner!");
        }
    }

    run_time_permissions(integer perm)
    {
        // if permission request has been denied (read ! as not)
        if (!(perm & PERMISSION_TELEPORT))
        {
            llOwnerSay("I need permissions to teleport you!");
            llRequestPermissions(owner, PERMISSION_TELEPORT);
        }
    }

//  dataserver event only called if data is returned
//  or in other words, if you request data for a sim that does
//  not exist this event will NOT be called

    dataserver(key query_id, string data)
    {
        simGlobalCoords = (vector)data;
        // llOwnerSay("Sim global coords: " + (string)simGlobalCoords);
    }
}

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llRequestSimulatorData Useful for requesting simulator position
•  llTeleportAgent Teleporting agents to a landmark or position in the region.

Articles

•  Script permissions

Deep Notes

History

Date of Release 24/07/2012

Signature

function void llTeleportAgentGlobalCoords( key agent, vector global_coordinates, vector region_coordinates, vector look_at );