PRIM HEALTH
Revision as of 16:50, 13 August 2024 by Nexii Malthus (talk | contribs) (Created page with "{{LSL Constant |name=PRIM_HEALTH |type=integer |value=52 |desc=Sets the health of the object. |caveats= * Does not make this object scannable as a DAMAGEABLE object. For t...")
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Description
Constant: integer PRIM_HEALTH = 52;The integer constant PRIM_HEALTH has the value 52
Sets the health of the object.
Caveats
- Does not make this object scannable as a DAMAGEABLE object. For that you will need to give add on_damage or final_damage events to the script on the object which will mark it as being able to process damage
Related Articles
Functions
• | llGetHealth | |||
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams | |||
• | llGetLinkPrimitiveParams |
Articles
• | Combat2 |